Navigating the Virtuality-Reality Clash: Reflection and Design Paterns for Industrial Mixed Reality Applications
2024 (English)In: Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, Association for Computing Machinery (ACM) , 2024, p. 2247-2266Conference paper, Published paper (Refereed)
Abstract [en]
Creating Mixed Reality applications poses distinct challenges for development and design. One of the challenges is designing Mixed Reality application-specifc experiences in the wild. In this paper, we present a structured refection approach to revisit projects from the past. In applying this structured refection to the data collected during a nine-month industrial project, we unveiled the Virtuality-Reality Clash. To generate a sufcient data corpus, we structurally analysed git commits, tickets, emails, handwritten notes, and weekly snapshots of the 3D designs. The clash could be narrowed down in our data corpus to the situations in which we were fusing the real environment with the virtual content. Finally, we could fnd fve design patterns for MR experience. With these patterns, we aim to help developers and designers of MR applications identify situations where Virtuality and Reality clash and propose approaches to address them.
Place, publisher, year, edition, pages
Association for Computing Machinery (ACM) , 2024. p. 2247-2266
Keywords [en]
Augmented Virtuality, Design Patterns, Mixed Reality, Virtuality-Reality Clash
National Category
Human Computer Interaction Production Engineering, Human Work Science and Ergonomics
Identifiers
URN: urn:nbn:se:kth:diva-351953DOI: 10.1145/3643834.3660700Scopus ID: 2-s2.0-85200410471OAI: oai:DiVA.org:kth-351953DiVA, id: diva2:1890169
Conference
2024 ACM Designing Interactive Systems Conference, DIS 2024, Copenhagen, Denmark, Jul 1 2024 - Jul 5 2024
Note
Part of ISBN 9798400705830
QC 20240827
2024-08-192024-08-192024-08-27Bibliographically approved