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Providing computer game characters with conversational abilities
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2005 (Engelska)Ingår i: INTELLIGENT VIRTUAL AGENTS, PROCEEDINGS, Kos, Greece, 2005, s. 37-51Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper presents the NICE fairy-tale game system, which enables adults and children to engage in conversation with animated characters in a 3D world. In this paper we argue that spoken dialogue technology have the potential to greatly enrichen the user's experience in future computer games. We also present some requirements that have to be fulfilled to successfully integrate spoken dialogue technology with a computer game application. Finally, we briefly describe an implemented system that has provided computer game characters with some conversational abilities that kids have interacted with in studies.

Ort, förlag, år, upplaga, sidor
Kos, Greece, 2005. s. 37-51
Serie
LECTURE NOTES IN ARTIFICIAL INTELLIGENCE, ISSN 0302-9743 ; 3661
Nyckelord [en]
Computer applications, Speech analysis, Systems analysis, Three dimensional computer graphics, Computer game characters, NICE fairy-tale game system, Spoken dialogue technology
Nationell ämneskategori
Datavetenskap (datalogi) Språkteknologi (språkvetenskaplig databehandling)
Identifikatorer
URN: urn:nbn:se:kth:diva-52015DOI: 10.1007/11550617_4ISI: 000232267200004ISBN: 3-540-28738-8 (tryckt)OAI: oai:DiVA.org:kth-52015DiVA, id: diva2:465308
Konferens
5th International Working Confernece on Intelligent Virtural Agents
Anmärkning
tmh_import_11_12_14. QC 20120125Tillgänglig från: 2011-12-14 Skapad: 2011-12-14 Senast uppdaterad: 2018-01-12Bibliografiskt granskad

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Gustafson, Joakim

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Gustafson, Joakim
Datavetenskap (datalogi)Språkteknologi (språkvetenskaplig databehandling)

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