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Tinkering with Interactive Materials: Studies, Concepts and Prototypes
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID. (Mobile Life @ SICS)
2013 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

The concept of tinkering is a central practice within research in the field of Human Computer Interaction, dealing with new interactive forms and technologies. In this thesis, tinkering is discussed not only as a practice for interaction design in general, but as an attitude that calls for a deeper reflection over research practices, knowledge generation and the recent movements in the direction of materials and materiality within the field. The presented research exemplifies practices and studies in relation to interactive technology through a number of projects, all revolving around the design and interaction with physical interactive artifacts. In particular, nearly all projects are focused around robotic artifacts for consumer settings. Three main contributions are presented in terms of studies, prototypes and concepts, together with a conceptual discussion around tinkering framed as an attitude within interaction design. The results from this research revolve around how grounding is achieved, partly through studies of existing interaction and partly through how tinkering-oriented activities generates knowledge in relation to design concepts, built prototypes and real world interaction.

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2013. , p. 107
Series
TRITA-CSC-A, ISSN 1653-5723 ; 2013:12
Series
SICS dissertation series / Swedish Institute of Computer Science., ISSN 1101-1335 ; 65
Keywords [en]
Tinkering, Interactive Materials, Robotic Materials, Human-Computer Interaction, Interaction Design
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:kth:diva-134939ISBN: 978-91-7501-962-8 (print)OAI: oai:DiVA.org:kth-134939DiVA, id: diva2:668779
Public defence
2013-12-16, Kollegiesalen, Brinellvägen 8, KTH, Stockholm, 13:15 (English)
Opponent
Supervisors
Note

QC 20131203

Available from: 2013-12-03 Created: 2013-12-02 Last updated: 2022-06-23Bibliographically approved
List of papers
1. GlowBots: Designing and Implementing Engaging Human-Robot Interaction
Open this publication in new window or tab >>GlowBots: Designing and Implementing Engaging Human-Robot Interaction
2008 (English)In: Journal of Physical Agents, ISSN 1888-0258, Vol. 2, no 2, p. 51-60Article in journal (Refereed) Published
Abstract [en]

GlowBots are small tangible, communicating and interactive robots that show eye-catching visual patterns on a round LED display. This paper details the development of the GlowBots from the early user-oriented design phase, through hardware and software development and onto preliminary user studies. In the design phase we outlined a robot application based on a study of how owners relate with unusual pets, such as snakes and lizards. This led to an application concept of a set of ”hobby robots” which would communicate with each other and the user through dynamic patterns. Based on these requirements, we developed a LED display called see- Puck, which together with an open robot platform was used for the GlowBots application itself. One particular issue is dealing with energy consumption problems, as resources in embedded systems often limit the potential time for user interaction. We conclude with a report on early user experiences from demonstrating GlowBots and a preliminary user study in a home environment as well as remarks about future directions.

Keywords
GlowBots, Human Robot Interaction, Tangible Interfaces, Ubiquitous Computing
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-59140 (URN)
Note

QC 20131203

Available from: 2012-01-10 Created: 2012-01-10 Last updated: 2022-06-24Bibliographically approved
2. Play, Belief and Stories about Robots: A Case Study of a Pleo Blogging Community
Open this publication in new window or tab >>Play, Belief and Stories about Robots: A Case Study of a Pleo Blogging Community
2009 (English)In: Proceedings of RO-MAN 2009, NEW YORK: IEEE , 2009, p. 830-835Conference paper, Published paper (Other academic)
Abstract [en]

We present an analysis based on user-provided content collected from online blogs and forums about the robotic artifact Pleo. Our primary goal is to explore stories about how human-robot interaction would manifest themselves in actual real-world contexts. To be able to assess these types of communicative media we are using a method based on virtual ethnography that specifically addresses underlying issues in how the data is produced and should be interpreted. Results indicate that generally people are staging, performing and have a playful approach to the interaction. This is further emphasized by the way people communicate their stories through the blogging practice. Finally we argue that these resources are indeed essential for understanding and designing long-term human-robot relationships.

Place, publisher, year, edition, pages
NEW YORK: IEEE, 2009
Series
RO-MAN 2009: THE 18TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, VOLS 1 AND 2
National Category
Computer graphics and computer vision
Identifiers
urn:nbn:se:kth:diva-136067 (URN)10.1109/ROMAN.2009.5326213 (DOI)000279893100139 ()
Conference
18th IEEE International Symposium on Robot and Human Interactive Communication
Note

QC 20131203

Available from: 2013-12-03 Created: 2013-12-03 Last updated: 2025-02-07Bibliographically approved
3. Crafting against robotic fakelore: on the critical practice of artbot artists
Open this publication in new window or tab >>Crafting against robotic fakelore: on the critical practice of artbot artists
2013 (English)In: Conference on Human Factors in Computing Systems - Proceedings, Association for Computing Machinery (ACM), 2013, Vol. 2013, p. 2019-2028Conference paper, Published paper (Refereed)
Abstract [en]

We report on topics raised in encounters with a series of robotics oriented artworks, which to us were interpreted as a general critique to what could be framed as robotic fakelore, or mythology. We do this based on interviews held with artists within the community of ArtBots, and discuss how their approach relates to and contributes to the discourse of HCI. In our analysis we outline a rough overview of issues emerging in the interviews and reflect on the broader questions they may pose to our research community.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2013
National Category
Computer graphics and computer vision
Identifiers
urn:nbn:se:kth:diva-136137 (URN)10.1145/2468356.2468719 (DOI)2-s2.0-85040733900 (Scopus ID)9781450318990 (ISBN)
Conference
31st Annual CHI Conference on Human Factors in Computing Systems:, CHI EA 2013, Paris, France, 27 April 2013 through 2 May 2013
Funder
EU, FP7, Seventh Framework Programme, 215554
Note

QC 20131203. QC 20160212

Available from: 2013-12-03 Created: 2013-12-03 Last updated: 2025-02-07Bibliographically approved
4. Comics, Robots, Fashion and Programming: outlining the concept of actDresses
Open this publication in new window or tab >>Comics, Robots, Fashion and Programming: outlining the concept of actDresses
2009 (English)In: Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09, 2009, p. 3-8Conference paper, Published paper (Refereed)
Abstract [en]

This paper concerns the design of physical languages for controlling and programming robotic consumer products. For this purpose we explore basic theories of semiotics represented in the two separate fields of comics and fashion, and how these could be used as resources in the development of new physical languages. Based on these theories, the design concept of actDresses is defined, and supplemented by three example scenarios of how the concept can be used for controlling, programming, and predicting the behaviour of robotic systems.

National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-59121 (URN)10.1145/1517664.1517669 (DOI)2-s2.0-70349092989 (Scopus ID)978-1-60558-493-5 (ISBN)
Conference
3rd International Conference on Tangible and Embedded Interaction, TEI'09; Cambridge; 16 February 2009 through 18 February 2009
Note

QC 20120110

Available from: 2012-01-10 Created: 2012-01-10 Last updated: 2022-06-24Bibliographically approved
5. The Look, the Feel and the Action: Making Sets of ActDresses for Robotic Movement
Open this publication in new window or tab >>The Look, the Feel and the Action: Making Sets of ActDresses for Robotic Movement
2010 (English)In: DIS 2010 - Proceedings of the 8th ACM Conference on Designing Interactive Systems 2010, 2010, p. 132-140Conference paper, Published paper (Refereed)
Abstract [en]

We present a series of design explorations for controlling autonomous robotic movement based on a metaphor of clothing and accessorising. From working with various sketches, scenarios and prototypes we identify a number of particular features of this form of interaction, as well potential challenges for designers of other systems based on this design concept. Finally we conclude with a few general implications, especially concerning the inert properties of visibility, physicality and modularity with respect to the particular case of interaction and robotic movement.

Keywords
human robot interaction; interaction design; physical user interfaces; tangible interaction
National Category
Human Computer Interaction
Identifiers
urn:nbn:se:kth:diva-59138 (URN)10.1145/1858171.1858196 (DOI)2-s2.0-78149348481 (Scopus ID)978-145030103-9 (ISBN)
Conference
8th ACM Conference on Designing Interactive Systems, DIS 2010, Aarhus, 16-20 August, 2010
Note

QC 20120118

Available from: 2012-01-10 Created: 2012-01-10 Last updated: 2022-06-24Bibliographically approved

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