Endre søk
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
A social network integrated game experiment to relate tapping to speed perception and explore rhythm reproduction
KTH, Skolan för datavetenskap och kommunikation (CSC), Tal, musik och hörsel, TMH, Musikakustik.ORCID-id: 0000-0002-4957-2128
KTH, Skolan för datavetenskap och kommunikation (CSC), Tal, musik och hörsel, TMH, Musikakustik.ORCID-id: 0000-0003-2926-6518
Vise andre og tillknytning
2013 (engelsk)Inngår i: Proceedings of the Sound and Music Computing Conference 2013, 2013, s. 19-26Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

During recent years, games with a purpose (GWAPs) have become increasingly popular for studying human behaviour [1–4]. However, no standardised method for web-based game experiments has been proposed so far. We present here our approach comprising an extended version of the CaSimIR social game framework [5] for data collection, mini-games for tempo and rhythm tapping, and an initial analysis of the data collected so far. The game presented here is part of the Spot The Odd Song Out game, which is freely available for use on Facebook and on the Web 1 .We present the GWAP method in some detail and a preliminary analysis of data collected. We relate the tapping data to perceptual ratings obtained in previous work. The results suggest that the tapped tempo data collected in a GWAP can be used to predict perceived speed. I toned down the above statement as I understand from the results section that our data are not as good as When averagingthe rhythmic performances of a group of 10 players in the second experiment, the tapping frequency shows a pattern that corresponds to the time signature of the music played. Our experience shows that more effort in design and during runtime is required than in a traditional experiment. Our experiment is still running and available on line.

sted, utgiver, år, opplag, sider
2013. s. 19-26
HSV kategori
Identifikatorer
URN: urn:nbn:se:kth:diva-137405ISBN: 978-3-8325-3472-1 (tryckt)OAI: oai:DiVA.org:kth-137405DiVA, id: diva2:678902
Konferanse
The Sound and Music Computing Conference (SMC 2013); Stockholm, Sweden, July 30 - August 2, 2013
Merknad

QC 20140520

tmh_import_13_12_13, tmh_id_3879

Tilgjengelig fra: 2013-12-13 Laget: 2013-12-13 Sist oppdatert: 2018-01-11bibliografisk kontrollert

Open Access i DiVA

Fulltekst mangler i DiVA

Andre lenker

Fulltext at KTH Web

Personposter BETA

Friberg, Anders

Søk i DiVA

Av forfatter/redaktør
Bellec, G.Elowsson, AndersFriberg, Anders
Av organisasjonen

Søk utenfor DiVA

GoogleGoogle Scholar

isbn
urn-nbn

Altmetric

isbn
urn-nbn
Totalt: 270 treff
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf