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Designing for Active Life: Moving and Being Moved Together with Dementia Patients
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.ORCID iD: 0000-0002-9595-3044
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.ORCID iD: 0000-0001-9804-157X
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.ORCID iD: 0000-0002-2161-6395
2015 (English)In: International Journal of Design, ISSN 1991-3761, Vol. 9, no 3, p. 47-62Article in journal (Refereed) Published
Abstract [en]

Life for older people with dementia tends to be inactive. This paper reports on two case studies in which exercise games (exergames) were introduced in dementia special care units with a focus on patients’ well-being. The first case used a participatory design (PD) approach to engage the patients as users in the process. The results highlight the patients’ enjoyment in playing these games in a socially encouraging environment. We have found that exergames in dementia care provide patients with the well-documented health benefits of physical activity and also result in social and cognitive benefits. The results indicate that the notions of games/competition, social interaction, physical activity and challenges are valuable ingredients when designing for the well-being of older people who suffer from moderate to severe dementia.

Place, publisher, year, edition, pages
Chinese Institute of Design , 2015. Vol. 9, no 3, p. 47-62
Keywords [en]
Dementia, Exergames, Participatory Design, Physical Activity, Physical Expression, Social Interaction
National Category
Human Computer Interaction
Research subject
Technology and Health
Identifiers
URN: urn:nbn:se:kth:diva-160171ISI: 000369704000004Scopus ID: 2-s2.0-84952878788OAI: oai:DiVA.org:kth-160171DiVA, id: diva2:789041
Note

Updated from Manuscrift to Article. QC 20160209. QC 20160303

Available from: 2015-02-17 Created: 2015-02-17 Last updated: 2024-03-15Bibliographically approved
In thesis
1. Traces of Movement: Exploring physical activity in societal settings
Open this publication in new window or tab >>Traces of Movement: Exploring physical activity in societal settings
2015 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

How are we moving, or how much physical activities are present in societal settingssuch as eldercare units, schools, universities and offices? This general question was explored using different design-oriented approaches in four cases, with children,elderly, students and office workers. The results unveil a complexity of the problemarea that initially seemed quite straightforward. In many of the explored settings and situations, and for many of the participants, the activities they are engaged with do not include or encourage their abilities for physical movements to any great extent and this is not in line with the extent of movement that they actually desire. Physical activity can be defined as an activity performed through movement that expends energy. Research results from the public health domains and related areas show a major concern for the negative effects related to low levels of physical activity and prolonged sedentary postures found in many of the above-mentioned settings. In general, physical activities of today seem mainly related to sports, and specific activities designed for improving health and well-being. The participants in the four explorative case studies in this thesis demonstrated how they would like their physical activities to be integrated in the everyday activities of the different settings explored and not mainly as a separate activity specifically dedicated for health and well-being. How can knowledge of physical activity inform the design and development of interactive products and systems in these settings? New insights were gained through design-oriented explorations together with the participants inthe different field settings and through analysis of these observations. The results are not only the insights gained through the analysed empirical observations but also include a physical activity-oriented design method called Physical Movement Sketching as well as experiences from using Movement Probes. The experiences from using these two design methods led me to formulate a proposal for a new approach called Movement Acumen Design. This approach applies a socioecological perspective on physical activities. It provides methods and concepts to support the integration of physical activities into everyday activities performed with the support of interactive technology and it argues that physical activity should reclaim a more central role in these situations. Let us design for it to happen!

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2015. p. 129
Series
TRITA-CSC-A, ISSN 1653-5723 ; 2015:01
Keywords
Physical activity, physical literacy, everyday activities, research through design, participatory design and user experience
National Category
Human Aspects of ICT
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-160153 (URN)978-91-7595-455-4 (ISBN)
Public defence
2015-03-13, F3, Lindstedtsvägen 26, KTH, Stokcholm, 11:25 (English)
Opponent
Supervisors
Note

QC 20150217

Available from: 2015-02-17 Created: 2015-02-17 Last updated: 2022-10-24Bibliographically approved

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Tobiasson, HelenaSundblad, YngveWalldius, ÅkeHedman, Anders

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