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Taming the Erratic: Artefacts of Making
KTH, Skolan för arkitektur och samhällsbyggnad (ABE), Arkitektur, Arkitekturteknik.ORCID-id: 0000-0001-8770-3216
KTH, Skolan för arkitektur och samhällsbyggnad (ABE), Arkitektur.
2015 (Engelska)Ingår i: Making Research | Researching Making, Aarhus: ADAPTr and The Aarhus School of Architecture , 2015, s. 78-83Konferensbidrag, Publicerat paper (Refereegranskat) [Forskning på konstnärlig grund]
Abstract [en]

The exhibition Taming the Erratic: Artefacts of Making examines the artefact as locus for the design process. It gathers a diverse set of studies carried out for the installation Erratic, ranging from digitally simulated models to full-scale material assemblies. Together, these artefacts outline an approach to process where transfers back and forth between the Euclidian space of the simulation and the real space of the material assembly become productive opportunities.

Ort, förlag, år, upplaga, sidor
Aarhus: ADAPTr and The Aarhus School of Architecture , 2015. s. 78-83
Nyckelord [en]
Design process, Euclidian space, Material Manipulation, Material Simulation, Real space
Nationell ämneskategori
Arkitektur
Forskningsämne
Arkitektur
Identifikatorer
URN: urn:nbn:se:kth:diva-173717ISBN: 8790979443 (tryckt)OAI: oai:DiVA.org:kth-173717DiVA, id: diva2:854555
Konferens
2015 ADAPTr Creative Practice Conference at the Aarhus School of Architecture
Anmärkning

QC 20161103

Tillgänglig från: 2015-09-17 Skapad: 2015-09-17 Senast uppdaterad: 2016-11-03Bibliografiskt granskad
Ingår i avhandling
1. Taming the Erratic: Representation and materialization in post-digital architectural design
Öppna denna publikation i ny flik eller fönster >>Taming the Erratic: Representation and materialization in post-digital architectural design
2016 (Engelska)Licentiatavhandling, sammanläggning (Övrigt vetenskapligt)
Abstract [en]

This thesis investigates materialization and representation in contemporary architectural design practice. Due to cultural and technological shifts, the act of design is no longer squarely located in the abstract realms of drawings or digital geometries. Computer aided manufacturing, simulation and scanning offer new design opportunities that are located in the transfer between representation and material. This has given rise to a post-digital model of practice and thought, in which ‘real’ and discrete chunks of matter are incorporated at the earliest stages of design.

The thesis is practice-based, and spans in scope from design to technology to theory. The design work included explores materialization and representation from a particular point of view. In addition, it suggests a methodological approach to design, and explores the theoretical implications in this approach. These implications are addressed in two connected research questions: How can material processes, whether real or simulated, turn transfers between geometry and materialized objects into productive design opportunities? And how might material simulation alter the ways in which representations are conceptualized and used by architects? In parallel with practice-based work, the thesis suggests a theoretical framework for current issues of representation and materialization in architecture. This framework draws from the recent history of the digital turn in architecture as well as from recent design research work and theory in a post-digital turn.

This thesis makes contributions in three main areas. Through the design work Erratic, it makes a visceral case for how the use of material simulation might open up new ways of harnessing material agency. It positions simulation in the field of architecture in-between established polarities such as geometry vs. matter, virtual vs. real and drawing vs. mock-up. It discusses the conceptual difference between design based on geometry and design based on discrete pieces of material. Finally, it proposes that form in architecture increasingly can be conceptualized as ‘chunks,’ as opposed to reduced descriptions of geometry. 

Ort, förlag, år, upplaga, sidor
Stockholm: KTH Royal Institute of Technology, 2016. s. 113
Serie
TRITA-ARK. Forskningspublikationer, ISSN 1402-7453 ; 2016:3
Nyckelord
Representation, Materialization, Post-digital, Material simulation, Chunk
Nationell ämneskategori
Arkitektur
Forskningsämne
Arkitektur
Identifikatorer
urn:nbn:se:kth:diva-195099 (URN)978-91-7729-088-9 (ISBN)
Presentation
2016-12-01, A608, Osquars Backe 5, Stockholm, 13:00 (Engelska)
Opponent
Handledare
Forskningsfinansiär
Forskningsrådet Formas, 2011-75
Anmärkning

QC 20161102

Tillgänglig från: 2016-11-02 Skapad: 2016-11-01 Senast uppdaterad: 2017-11-06Bibliografiskt granskad

Open Access i DiVA

Fulltext saknas i DiVA

Övriga länkar

http://adapt-r.eu/creative-practice-conference-aarhus/

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Norell, Daniel

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