Change search
ReferencesLink to record
Permanent link

Direct link
Using gamification mechanisms and digital games in structured and unstructured learning contexts
KTH. BIBA-Bremer Institut für Produktion und Logistik GmbH, Germany; University of Bremen, Germany.
2016 (English)In: 15th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2016, Springer, 2016, 3-14 p.Conference paper (Refereed)
Abstract [en]

The transition from the pre-defined and often inflexible tools and practices of institutionalized mass-education towards dynamic and flexible learning contexts remains a challenge. Enabling rich and engaging learning experiences that consider the different progression rates and routes of each student require new approaches in education. This paper analyzes opportunities for employing gamification and digital games to construct navigable dynamic learning channels and enable pathways towards turning users into adaptive learners able to reach learning goals both in structured and unstructured contexts.

Place, publisher, year, edition, pages
Springer, 2016. 3-14 p.
Keyword [en]
Game customization, Lesson plan, Location-aware, Tingo, Artificial intelligence, Computer science, Computers, Flexible Learning, Learning experiences, Lesson plans, Tools and practices, Unstructured learning, Computer games
National Category
Computer Science
URN: urn:nbn:se:kth:diva-195486DOI: 10.1007/978-3-319-46100-7_1ScopusID: 2-s2.0-84990057257ISBN: 9783319460994OAI: diva2:1049797
28 September 2016 through 30 September 2016

QC 20161125

Available from: 2016-11-25 Created: 2016-11-03 Last updated: 2016-11-25Bibliographically approved

Open Access in DiVA

No full text

Other links

Publisher's full textScopus

Search in DiVA

By author/editor
Hauge, Jannicke
By organisation
Computer Science

Search outside of DiVA

GoogleGoogle Scholar

Altmetric score

Total: 4 hits
ReferencesLink to record
Permanent link

Direct link