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APPROACHES TO REENGINEERING DIGITAL GAMES
KTH, School of Industrial Engineering and Management (ITM).
2016 (English)In: PROCEEDINGS OF THE ASME INTERNATIONAL DESIGN ENGINEERING TECHNICAL CONFERENCES AND COMPUTERS AND INFORMATION IN ENGINEERING CONFERENCE, 2016, VOL 1B, AMER SOC MECHANICAL ENGINEERS , 2016Conference paper, Published paper (Refereed)
Abstract [en]

Research has highlighted Digital Games (DG)' capacity to enhance skill and abilities through their persuasiveness and motivational appeal, which can support immersive, situated and user-centered experiences. DG development remains a challenge both in terms of costs and of the diverse range of advanced, multi-disciplinary expertise required to develop a DG. Developing DGs for such a complex domain as Mechanical Engineering (ME) to better equip engineering students to practice at the intersection of complex systems increases this challenge. An alternative to decrease costs is to capitalize on existing DGs. The paper analyzes opportunities for DG adaptation, in order to enable the reengineer of existing games to fit specific purposes and support knowledge transfer. The authors build upon current research and practices to construct an approach for adapting DG content. Two case studies are presented as a proof of concept to exemplify the different levels of the digital game reengineering process.

Place, publisher, year, edition, pages
AMER SOC MECHANICAL ENGINEERS , 2016.
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:kth:diva-202682ISI: 000393001300051Scopus ID: 2-s2.0-85007550981OAI: oai:DiVA.org:kth-202682DiVA: diva2:1078610
Conference
ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE 2016; Charlotte; United States; 21 August 2016 through 24 August 2016
Note

QC 20170306

Available from: 2017-03-06 Created: 2017-03-06 Last updated: 2017-03-06Bibliographically approved

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Hauge, Jannicke

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