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Circles and props: making unknown technology
2012 (English)In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 19, no 3, 60-65 p.Article in journal (Other academic) Published
Abstract [en]

The OWL Circles are hosted in a neutral, utilitarian space containing a large, shared worktable with a selection of tools and various neatly organized recycled materials. The Circle workshop experience takes the participant through a rapid series of formalized conceptual shifts, each drawing on work in theater and performance theory, game play, psychology, and other areas. The introduction functions as the drawing of a circle or the beginning of a game, and as such it serves a number of roles. In a theatrical sense it declares that a game is beginning. The switch between an abstract desire, defined very strictly by someone else and the feeling that this word does indeed reside within your body, allows the participants to begin to work. As a postscript to the overall workshop experience, each participant is debriefed before leaving the workshop space.

Place, publisher, year, edition, pages
New York, USA: ACM Press, 2012. Vol. 19, no 3, 60-65 p.
National Category
Computer Sciences
Research subject
Human-computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-213996DOI: 10.1145/2168931.2168944Scopus ID: 2-s2.0-84860515614OAI: oai:DiVA.org:kth-213996DiVA: diva2:1139662
Note

QC 20170913

Available from: 2017-09-08 Created: 2017-09-08 Last updated: 2018-01-13Bibliographically approved
In thesis
1. Making Magic Machines
Open this publication in new window or tab >>Making Magic Machines
2017 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

How can we design experiences that explore ideas and notions of the unknown? The aim of the work outlined here is to create short, intense, workshop-like experiences that generate strong commitments, and expose underlying personal desires as drivers for new ideas. I would like to propose a material practice, which uses open-ended making to engage in the imagination of new things. Informed by a concern or a longing, this exploration employs familiar yet mundane materials - such as candy and cardboard - through which several planes collide: the possible, the unknown, the feared and the desired. The process is aimed at allowing a broad range of knowledge to materialise - through ways that are less normative, and less constrained by commercial and technological concerns, and to emerge instead as far-fetched ideas that offer a kind of knowledge, which belongs to no one. The format has evolved over time, from relatively elaborate workshops for technology prototyping, towards the point where they are now focussed on the making of work that is about technology, rather than of technology.

Abstract [sv]

Hur kan vi iscensätta upplevelser som tillåter oss att utforska och skapa idéer för det som vi ännu inte vet något om? Genom att engagera deltagare i korta, intensiva, workshop-liknande upplevelser har jag lyckats få dem att öppna sig, uttrycka personliga drivkrafter och önskemål, vilket i sin tur gör det möjligt för dem att skapa helt nya designkoncept. Mitt bidrag är en ny materiell praktik där skapande-processen görs öppen och därmed låter deltagarna fantisera fram helt nya möjliga saker. Praktiken är grundad i deltagarnas djupt kända personliga drivkrafter och önskemål, men vi ber dem uttrycka dem i prosaiska fysiska material - såsom godis eller kartong - där motsatsförhållandet mellan dessa båda leder till att olika synsätt kan komma till ytan och ställas mot varandra: det möjliga, det okända, det fruktade och det önskade. Praktiken öppnar för att ge ett brett spektrum av kunskap fysisk form - och då vi gör det på ett icke-normativt sätt, där vi undviker att begränsas av kommersiella eller tekniska förutsättningar, skapar vi en grund för att få fram idéer bortom de självklara - idéer som egentligen inte tillhör någon av oss och samtidigt alla. Formatet har utvecklats över en lång tidsrymd, från workshops där vi skapade prototyper i tekniska material, till den form de har idag som fokuserar på att uttrycka idéer om teknik snarare än i teknik.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2017. 129 p.
National Category
Human Computer Interaction
Research subject
Human-computer Interaction
Identifiers
urn:nbn:se:kth:diva-214017 (URN)978-91-7729-508-2 (ISBN)
Public defence
2017-10-06, Kollegiesalen, Brinellvägen 8, Stockholm, 14:00 (English)
Opponent
Supervisors
Note

QC 20170911

Available from: 2017-09-11 Created: 2017-09-08 Last updated: 2018-01-13Bibliographically approved

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