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Exploring pervasive entertainment games to construct learning paths
KTH, School of Industrial Engineering and Management (ITM). University of Bremen, Germany.
2017 (English)In: Entertainment Computing – ICEC 2017: 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings, Springer, 2017, Vol. 10507, p. 196-201Conference paper (Refereed)
Abstract [en]

Digital Educational Games (DEGs) aim to provide motivating, personalized play experiences that blend learning and engagement, while addressing pedagogical requirements. The ultimate challenge is to enable and stimulate knowledge acquisition by creating rich environments that employ Entertainment Games (EGs) mechanics in order to accommodate learning objectives and support skills’ development. In recent years, the gap between EGs and DEGs has started to close, with studies looking not only into lessons learnt from EGs, but also into how EGs can be used in learning settings. This research analyses the possibility to integrate EGs mechanics into the pedagogical flows, in order to potentate learning. The paper further outline the design of a learning path that will be used as a unit on logistics and production means. The unit will be used for letting high school students explore functions of logistics and production (as a recruitment tool during the Open University days), as well as for the first introductionary course on production logistics.

Place, publisher, year, edition, pages
Springer, 2017. Vol. 10507, p. 196-201
Series
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743 ; 10507
Keywords [en]
Entertainment, Learning, Lesson path, Pervasive mechanics
National Category
Learning
Identifiers
URN: urn:nbn:se:kth:diva-216699DOI: 10.1007/978-3-319-66715-7_21Scopus ID: 2-s2.0-85028980977ISBN: 9783319667140 OAI: oai:DiVA.org:kth-216699DiVA, id: diva2:1153103
Conference
16th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2017, Tsukuba City, Japan, 18 September 2017 through 21 September 2017
Funder
EU, Horizon 2020
Note

QC 20171027

Available from: 2017-10-27 Created: 2017-10-27 Last updated: 2017-10-27Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf