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Recommendations to leverage game-based learning to attract young talent to manufacturing education
KTH, School of Industrial Engineering and Management (ITM). BIBA-Bremer Institut für Produktion und Logistik GmbH, Germany.
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2017 (English)In: 3rd International Joint Conference on Serious Games, JCSG 2017, Springer, 2017, Vol. 10622, p. 187-202Conference paper (Refereed)
Abstract [en]

This paper addresses the problem of under-representation of young people in Science, Technology, Engineering and Math (STEM) education in general, and manufacturing education in particular, as European and global phenomenon. The main objective is to analyse characteristics and different limitations of so called conventional initiatives to attract young talents to STEM and manufacturing and to furthermore propose how ICT and game-based learning approaches can address respective challenges. The paper presents an online serious game EcoFactory aimed at raising the awareness of sustainable manufacturing targeting young children in late primary and middle school. It furthermore provides lessons learnt from the evaluation of the EcoFactory and proposes recommendations for designing game-based initiatives in order to attract young talent to STEM and manufacturing education. They are aligned to the requirements of four target groups, i.e. game designers, STEM initiative designers, decision makers and teachers. In summary, game design should be based on pedagogical scenarios and co-creation processes; should focus on particular STEM subjects without causing major changes to school curricula and content; and should create and/or involve wider community with feedback and experience sharing mechanisms.

Place, publisher, year, edition, pages
Springer, 2017. Vol. 10622, p. 187-202
Series
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN 0302-9743 ; 10622
Keywords [en]
Awareness raising, Game-based learning, Manufacturing education, STEM
National Category
Interaction Technologies
Identifiers
URN: urn:nbn:se:kth:diva-219671DOI: 10.1007/978-3-319-70111-0_18Scopus ID: 2-s2.0-85035102726ISBN: 9783319701103 OAI: oai:DiVA.org:kth-219671DiVA, id: diva2:1165320
Conference
3rd International Joint Conference on Serious Games, JCSG 2017, Valencia, Spain, 23 November 2017 through 24 November 2017
Funder
EU, Horizon 2020, 723737
Note

QC 20171213

Available from: 2017-12-13 Created: 2017-12-13 Last updated: 2017-12-13Bibliographically approved

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf