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Expressive Virtual Characters for Social Demonstration Games
KTH, School of Computer Science and Communication (CSC), Computational Science and Technology (CST).
KTH, School of Computer Science and Communication (CSC), Computational Science and Technology (CST).
KTH, School of Computer Science and Communication (CSC).
KTH, School of Computer Science and Communication (CSC).
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2017 (English)In: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings, IEEE, 2017, p. 217-224Conference paper, Published paper (Refereed)
Abstract [en]

Virtual characters are an integral part of many game and learning environments and have practical applications as tutors, demonstrators or even representations of the user. However, creating virtual character behaviors can be a time-consuming and complex task requiring substantial technical expertise. To accelerate and better enable the use of virtual characters in social games, we present a virtual character behavior toolkit for the development of expressive virtual characters. It is a midlleware toolkit which sits on top of the game engine with a focus on providing high-level character behaviors to quickly create social games. The toolkit can be adapted to a wide range of scenarios related to social interactions with individuals and groups at multiple distances in the virtual environment and supports customization and control of facial expressions, body animations and group formations. We describe the design of the toolkit, providing an examplar of a small game that is being created with it and our intended future work on the system.

Place, publisher, year, edition, pages
IEEE, 2017. p. 217-224
Series
International Conference on Games and Virtual Worlds for Serious Applications, ISSN 2474-0470
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:kth:diva-224103DOI: 10.1109/VS-GAMES.2017.8056604ISI: 000425228700038Scopus ID: 2-s2.0-85029005495ISBN: 978-1-5090-5812-9 OAI: oai:DiVA.org:kth-224103DiVA, id: diva2:1189702
Conference
9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), SEP 06-08, 2017, Athens, Greece
Funder
EU, Horizon 2020, 644204
Note

QC 20180312

Available from: 2018-03-12 Created: 2018-03-12 Last updated: 2018-03-12Bibliographically approved

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Yang, FangkaiPeters, Christopher

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Yang, FangkaiLi, ChengjiePalmberg, RobinVan der Heide, EwoudPeters, Christopher
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Computational Science and Technology (CST)School of Computer Science and Communication (CSC)
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CiteExportLink to record
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Citation style
  • apa
  • harvard1
  • ieee
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More styles
Language
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Output format
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