Exploring context-aware activities to enhance the learning experienceShow others and affiliations
2017 (English)In: 6th International Conference on Games and Learning Alliance, GALA 2017, Springer Verlag , 2017, p. 238-247Conference paper, Published paper (Refereed)
Abstract [en]
Mobile geolocation applications have been growing in popularity in the last decade. The ability to run a service on a mobile device that provides facts or recreational information to users opens up new opportunities to create engaging learning contexts. However, the potential of such services has not been fully exploited within educational settings, as compiling functional, student-friendly, context-aware learning journeys required advanced programming skills. The authors discuss this challenge and present tools that facilitate the construction of gamified learning paths, which integrate context-aware activities and minigames as motivational drivers for learning. The paper reports on the user testing feedback obtained in workshop settings.
Place, publisher, year, edition, pages
Springer Verlag , 2017. p. 238-247
Keywords [en]
Authoring tools, Beacons, GPS, Learning experiences, Learning path, Minigames, QR codes, STEM, Functional programming, Global positioning system, Mobile devices, STEM (science, technology, engineering and mathematics), Students, Authoring tool, Learning paths, Education
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:kth:diva-222938DOI: 10.1007/978-3-319-71940-5_22Scopus ID: 2-s2.0-85037837189ISBN: 9783319719399 (print)OAI: oai:DiVA.org:kth-222938DiVA, id: diva2:1193679
Conference
5 December 2017 through 7 December 2017
Note
QC 20180327
2018-03-272018-03-272018-03-27Bibliographically approved