Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Game Theory-Based Anti-Jamming Strategies for Frequency Hopping Wireless Communications
Univ Elect Sci & Technol China, Natl Key Lab Sci & Technol Commun, Chengdu 611731, Sichuan, Peoples R China..
Univ Elect Sci & Technol China, Natl Key Lab Sci & Technol Commun, Chengdu 611731, Sichuan, Peoples R China..
Univ Elect Sci & Technol China, Natl Key Lab Sci & Technol Commun, Chengdu 611731, Sichuan, Peoples R China..
KTH, School of Electrical Engineering and Computer Science (EECS), Information Science and Engineering.ORCID iD: 0000-0002-5407-0835
Show others and affiliations
2018 (English)In: IEEE Transactions on Wireless Communications, ISSN 1536-1276, E-ISSN 1558-2248, Vol. 17, no 8, p. 5314-5326Article in journal (Refereed) Published
Abstract [en]

In frequency hopping (FH) wireless communications, finding an effective transmission strategy to properly mitigate jamming has been recently considered as a critical issue, due to the inherent broadcast nature of wireless communications. Recently, game theory has been proposed as a powerful tool for dealing with the jamming problem, which can be considered as a player (jammer) playing against a user (transmitter). Different from existing results, in this paper, a bimatrix game framework is developed for modeling the interaction process between the transmitter and the jammer, and the sufficient and necessary conditions for Nash equilibrium (NE) strategy of the game are obtained under the linear constraints. Furthermore, the relationship between the NE solution and the global optimal solution of the corresponding quadratic programming is presented. In addition, a special analysis case is developed based on the continuous game framework in which each player has a continuum of strategies. Finally, we show that the performance can be improved based on our game theoretic framework, which is verified by numerical investigations.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2018. Vol. 17, no 8, p. 5314-5326
Keywords [en]
Frequency hopping, jamming, game theory
National Category
Computational Mathematics
Identifiers
URN: urn:nbn:se:kth:diva-234627DOI: 10.1109/TWC.2018.2841921ISI: 000441933900026Scopus ID: 2-s2.0-85048180365OAI: oai:DiVA.org:kth-234627DiVA, id: diva2:1247795
Note

QC 20180913

Available from: 2018-09-13 Created: 2018-09-13 Last updated: 2018-09-13Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopus

Authority records BETA

Xiao, Ming

Search in DiVA

By author/editor
Xiao, Ming
By organisation
Information Science and Engineering
In the same journal
IEEE Transactions on Wireless Communications
Computational Mathematics

Search outside of DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 117 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf