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Location-Based Metagames for Learning
Adv Technol Syst, Str Tineretului, Targoviste, Romania..
Adv Technol Syst, Str Tineretului, Targoviste, Romania..
Adv Technol Syst, Str Tineretului, Targoviste, Romania..
Coventry Univ, Disrupt Media Learning Lab, Gosford St, Coventry, W Midlands, England..
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2018 (English)In: Elearning Challenges and New Horizons, Vol 1 / [ed] Roceanu, I Beligan, D Ciolan, L Stefan, I, Carol I National Defence University Publishing House , 2018, Vol. 1, p. 234-241Conference paper, Published paper (Refereed)
Abstract [en]

Research argues that digital educational games have the potential to make learning more interesting and more effective, creating unmatched learner engagement. However, creating captivating game-based learning experiences remains challenging. Designing and developing games to support learning is still a costly and time-consuming experience that require a multitude of skills. An easy-to-play game does not equate with an easy-to-create design and development process. Creating game-based experiences is more complex than designing a linear lecture or a static online learning module. Moreover, game customization remains limited, making it difficult for teachers to adapt a game to specific learner needs and subjects. To address these challenges, the authors present the game authoring pipeline of the Beaconing Platform that enables the construction of location-based metagames by non-programmers. In the context of this work, a metagame is defined as the component that provides the overarching narrative experience for players. The paper describes the construction and implementation of two such metagames for two different cities - Targoviste, Romania and Coventry, UK. The location of the device is used to enhance the user experience and to customize the content that is made available to the learners. The metagames integrate quizzes into location-based challenges to create more flexible and more engaging learning experiences that blend virtual and real worlds. In these metagames, participants have to find a real world Point of Interest (POI), defined through GPS coordinates, or a series of them, through indirect clues and complete an activity (e.g. Minigame) there to further the narrative (or unlock the next clue/POI).

Place, publisher, year, edition, pages
Carol I National Defence University Publishing House , 2018. Vol. 1, p. 234-241
Series
eLearning and Software for Education, ISSN 2066-026X
Keywords [en]
minigame, context-aware, authoring pipeline, BEACONING
National Category
Educational Sciences
Identifiers
URN: urn:nbn:se:kth:diva-252949DOI: 10.12753/2066-026X-18-032ISI: 000468621200032OAI: oai:DiVA.org:kth-252949DiVA, id: diva2:1322804
Conference
14th International Scientific Conference on eLearning and Software for Education - eLearning Challenges and New Horizons, APR 19-20, 2018, Bucharest, Romania
Note

QC 20190611

Available from: 2019-06-11 Created: 2019-06-11 Last updated: 2019-06-11Bibliographically approved

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Baalsrud Hauge, Jannicke

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