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The Game Between Game Theory and Gaming Simulations: Design Choices
Delft Univ Technol, Dept Multiactor Syst, Jaffalaan, Delft, Netherlands.;ALBA Grad Business Sch, Athens, Greece..
Delft Univ Technol, Dept Multiactor Syst, Jaffalaan, Delft, Netherlands..
KTH, School of Engineering Sciences in Chemistry, Biotechnology and Health (CBH), Biomedical Engineering and Health Systems, Health Informatics and Logistics. Delft Univ Technol, Fac Technol Policy & Management, Jaffalaan, Delft, Netherlands.;KTH Royal Inst Technol, Dept Hlth Syst Engn, Stockholm, Sweden..ORCID iD: 0000-0003-1126-3781
2019 (English)In: Journal Simulation & Gaming, ISSN 1046-8781, E-ISSN 1552-826X, Vol. 50, no 2, p. 180-201Article in journal (Refereed) Published
Abstract [en]

Background. The abstraction of complex systems, which is required by default when modelling gaming simulations, is a convoluted and time-consuming process. For gaming simulations to be efficient and effective, the problem of the real system they imitate needs to be narrowed down and simplified as much as possible. Additionally, even after abstraction of the real system, multiple design decisions need to be made and these may differ depending on the gaming simulation. Aim. This article proposes a framework for formalizing, and consequently standardizing, expediting and simplifying, the modelling of gaming simulations. Method. The proposed framework applies game concepts pertaining to game theory in the abstraction of the real system and the game design decisions. Results. Application of the framework in three case studies reveals several advantages of incorporating game theory into game design, such as formally defining the game design elements and identifying the worst-case scenarios in the real-systems, to name but two. Conclusions. Given the framework's advantages in general, and the game design recommendations it offers in particular, it is safe to conclude that, for the cases presented in this article, the framework make positive contributions towards the development of gaming simulations.

Place, publisher, year, edition, pages
SAGE PUBLICATIONS INC , 2019. Vol. 50, no 2, p. 180-201
Keywords [en]
complex adaptive systems, game theory, gaming simulations, serious games
National Category
Embedded Systems
Identifiers
URN: urn:nbn:se:kth:diva-254038DOI: 10.1177/1046878119827625ISI: 000469356200006Scopus ID: 2-s2.0-85065156633OAI: oai:DiVA.org:kth-254038DiVA, id: diva2:1342667
Note

QC 20190814

Available from: 2019-08-14 Created: 2019-08-14 Last updated: 2019-10-10Bibliographically approved

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Meijer, Sebastiaan

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