The quest for auditory direct manipulation: the sonified Towers of Hanoi
2000 (English)In: Proceedings of the 3rd International Conference on Disability, Virtual Reality and Associated Technologies (ICDVRAT 2000) / [ed] P. Sharkey, A. Cesarani, L. Pugnetti, & A. Rizzo, 2000, 75-81 p.Conference paper (Refereed)
This paper presents a study of an auditory version of the game Towers of Hanoi. The goal of this study was to investigate the nature of continuos presentation and what this could mean when implementing auditory direct manipulation. We also wanted to find out if it was possible to make an auditory interface that met the requirements of a direct manipulation interface. The results showed that it was indeed possible to implement auditory direct manipulation, but using Towers of Hanoi as the underlying model restricted the possibilities of scaling the auditory space. The results also showed that having a limited set of objects, the nature of continuos presentation was not as important as how to interact with the auditory space.
Place, publisher, year, edition, pages
2000. 75-81 p.
IdentifiersURN: urn:nbn:se:kth:diva-8466OAI: oai:DiVA.org:kth-8466DiVA: diva2:13797
QC 201009212008-05-162008-05-162010-09-21Bibliographically approved