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Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation
Univ Genoa, DITEN, Genoa, Italy..
KTH, School of Industrial Engineering and Management (ITM), Sustainable production development.ORCID iD: 0000-0002-3747-0845
Univ Genoa, DITEN, Genoa, Italy..
Univ Genoa, DITEN, Genoa, Italy..
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2019 (English)In: 2019 IEEE INTERNATIONAL CONFERENCE ON ENGINEERING, TECHNOLOGY AND INNOVATION (ICE/ITMC), IEEE , 2019Conference paper, Published paper (Refereed)
Abstract [en]

There is a trend in industries towards adoption of new technologies coming from Industry 4.0 to improve operational automation, efficiency, maintenance, by interconnecting sensors, devices, machines, and processes, increasing data availability for automation and decision support. These changing scenarios need to be addressed also in terms of instruction and training, for students, workers and stakeholders. In this paper, we explore as a case study the design of a Serious Game aimed at preparing undergraduate students to understand and cope with such new concepts, tools and practices, with a focus on the Internet of Things.

Place, publisher, year, edition, pages
IEEE , 2019.
Series
International ICE Conference on Engineering Technology and Innovation, ISSN 2334-315X
Keywords [en]
serious games, design, internet of things, industry 4.0, ATMSG
National Category
Computer Systems
Identifiers
URN: urn:nbn:se:kth:diva-265182DOI: 10.1109/ICE.2019.8792680ISI: 000494768100113Scopus ID: 2-s2.0-85071507858ISBN: 978-1-7281-3401-7 (electronic)ISBN: 978-1-7281-3402-4 (print)OAI: oai:DiVA.org:kth-265182DiVA, id: diva2:1380714
Conference
25th IEEE International Conference on Engineering, Technology and Innovation / 25th ICE/IEEE International Technology Management Conference (ITMC), JUN 17-19, 2019, FRANCE
Note

QC 20191219

Available from: 2019-12-19 Created: 2019-12-19 Last updated: 2020-01-07Bibliographically approved

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Baalsrud Hauge, Jannicke

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CiteExportLink to record
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Citation style
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Output format
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