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A collaborative game-based learning approach
KTH, School of Electrical Engineering and Computer Science (EECS).
2020 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Technology is shaping the future of education by opening up new opportunities for innovations, high availability of information and easy access to digital resources. However, the widespread accessibility of digital resources that deliver learning content mainly focuses on individual learning, rather than providing students with the opportunity to interact and negotiate in the target language.

In recent years, collaborative learning has emerged as a popular pedagogical practice, in which, knowledge is constructed through social interaction. Prior research provides an ambiguous picture of how collaborative game-based approaches, in which, real-life scenarios are used to trigger communication can incentivize language learning. Given this, the purpose of this study is to examine how this approach can further generate motivation and increase students’ participation.

A prototype app was developed as an equipment tool, to include students in collaborative activities that used real-life scenarios to trigger communication and social interaction. The investigation was conducted through various qualitative methods that consisted of interviews, a focus group, and a workshop. The results indicate that a collaborative approach, in which, learners are challenged to negotiate in the target language can increase students’ participation, and make the learning process more motivating.

Abstract [sv]

Dagens teknologi formar den framtida utbildningen genom att bidra med nya möjligheter för innovation, lätt tillgänglighet till information och digital resurser. Dessa digitala resurser riktar sig dock oftast mot individuell inlärning, snarare än att ge möjligheter för eleverna att samspela och använda språket i verkligheten.

Under de senaste åren har kollaborativt lärande framträtt som en populär pedagogisk metod, där kunskap bildas genom sociala interaktioner. Tidigare forskning inom språkinlärning ger en tvetydig bild av användningen av kollaborativa spel-baserade inlärningsmetoder (Collaborative game-based learning approach), där verkliga scenarion har använts för att trigga kommunikation. Syftet med detta examensarbete är att undersöka hur denna strategi med verkliga scenarios kan trigga kommunikation, generera ökad motivation hos elever samt bidra till en växande medverkan hos elever.

En prototyp app utvecklades som ett hjälpmedel, med syfte att inkludera eleverna i kollaborativa aktiviteter som bestod av verklighetsbaserade scenarios, med fokus på samspel och muntlig interaktion. Undersökningen genomfördes med flera kvalitativa metoder där datainsamlingen skett med intervjuer, en fokusgrupp och en workshop. Resultaten tyder på att ett kollaborativt spelbaserat lärande, där eleverna utmanas att använda språket i meningsfulla aktiviteter, kan öka elevens medverkan och bidra till att göra inlärningsprocessen mer motiverande.

Place, publisher, year, edition, pages
2020. , p. 16
Series
TRITA-EECS-EX ; 2020:61
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:kth:diva-272133OAI: oai:DiVA.org:kth-272133DiVA, id: diva2:1424492
Educational program
Master of Science - Media Technology
Supervisors
Examiners
Available from: 2020-04-17 Created: 2020-04-17 Last updated: 2020-04-17Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
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  • de-DE
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  • en-US
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