Towards the Management and Dissemination of Knowledge from Gaming Simulations
2020 (English)In: JCSG 2020:Â Serious Games, Springer Science and Business Media Deutschland GmbH , 2020, p. 276-288Conference paper, Published paper (Refereed)
Abstract [en]
Nowadays, gaming simulations (games) are used for various different purposes and generate a wealth of knowledge. Yet, there is still lack of research on whether, and if so how, these games can be used by researchers and practitioners to build evidences on systems’ behavior within a larger scheme and/or manage and exploit the knowledge produced by and in these games. This article proposes a knowledge management framework, which aims at enabling the development of a knowledge management system that can store, index, and disseminate the knowledge produced by and in games in an appropriate way. The proposed framework is built on the basis of several factors, like the type of knowledge and the prospective users, and is then validated with three case studies from the Dutch railway sector. Through the case studies, the proposed framework appears to be able to help the management and dissemination of knowledge derived from games. The framework is a proof of concept on the feasibility of developing a knowledge management system module for games.
Place, publisher, year, edition, pages
Springer Science and Business Media Deutschland GmbH , 2020. p. 276-288
Series
Lecture Notes in Computer Science book series ; 12434
Keywords [en]
Debriefing, Explicit knowledge, Game requirements, Gaming simulations, Implicit knowledge, Knowledge elicitation, Knowledge management system, Tacit knowledge, Knowledge based systems, Knowledge management, Case-studies, Gaming simulation, Knowledge management framework, Proof of concept, Serious games
National Category
Other Engineering and Technologies
Identifiers
URN: urn:nbn:se:kth:diva-290845DOI: 10.1007/978-3-030-61814-8_21ISI: 000771396200021Scopus ID: 2-s2.0-85096489560OAI: oai:DiVA.org:kth-290845DiVA, id: diva2:1539223
Conference
Joint International Conference on Serious Games, 19 November 2020 through 20 November 2020
Note
QC 20230328
2021-03-232021-03-232023-03-28Bibliographically approved