Design of a Mixed Reality Game for Exploring How IoT Technologies Can Support the Decision Making ProcessShow others and affiliations
2022 (English)In: Online Engineering and Society 4.0 / [ed] Auer, ME Bhimavaram, KR Yue, XG, Springer Nature , 2022, Vol. 298, p. 281-288Conference paper, Published paper (Refereed)
Abstract [en]
There is a trend in industries towards adoption of new technologies coming from Industry 4.0 to improve logistics operations. This has also led to new requirements on engineering education. This paper presents work in progress on a mixed reality game that is intended to be used for the education on engineers and engineering students in the blended lab environments. The game itself consist of a physical and a digital component, and the focus in this article is to describe the design and prototypical implementation of the physical part and how that can be operated in a remote lab environment.
Place, publisher, year, edition, pages
Springer Nature , 2022. Vol. 298, p. 281-288
Series
Lecture Notes in Networks and Systems, ISSN 2367-3370
Keywords [en]
Educational serious games, Mixed reality, IoT, Logistics operation, Engineering experimental education
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-310799DOI: 10.1007/978-3-030-82529-4_27ISI: 000772185600027Scopus ID: 2-s2.0-85115860218OAI: oai:DiVA.org:kth-310799DiVA, id: diva2:1652362
Conference
18th Annual International Conference of the International-Association-of-Online-Engineering (IAOE) and the Global-Online-Laboratory-Consortium (GOLC) on Remote Engineering and Virtual Instrumentation (REV) - Online Engineering and Society 4.0, FEB 24-26, 2021, ELECTR NETWORK
Note
QC 20220419
Part of proceedings: ISBN 978-3-030-82529-4; 978-3-030-82528-7
2022-04-192022-04-192022-06-25Bibliographically approved