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"And then what happens?" Promoting Children’s Verbal Creativity Using a Robot
KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).ORCID iD: 0000-0003-0340-3860
Uppsala Univ, Uppsala, Sweden..
Univ Washington, Seattle, WA USA..
Eindhoven Univ Technol, Eindhoven, Netherlands..
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2022 (English)In: Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction, ACM Digital Library, 2022, p. 71-79Conference paper, Published paper (Refereed)
Abstract [en]

While creativity has been previously studied in Child-Robot interaction, the effect of regulatory focus on creativity skills has not been investigated. This paper presents an exploratory study that, for the first time, uses the Regulatory Focus Theory to assess children's creativity skills in an educational context with a social robot. We investigated whether two key emotional regulation techniques, promotion (approach) and prevention (avoidance), stimulate creativity during a storytelling activity between a child and a robot. We conducted a between-subjects field study with 69 children between the ages of 7 and 9 years old, divided between two study conditions: (1) promotion, where a social robot primes children for action by eliciting positive emotional states, and (2) prevention, where a social robot primes children for avoidance by evoking a states related to security and safety associated with blockage-oriented behaviors. To assess changes in creativity as a response to the priming interaction, children were asked to tell stories to the robot before (pre-test) and after (post-test) the priming interaction. We measured creativity levels by analyzing the verbal content of the stories. We coded verbal expressions related to creativity variables, including fluency, flexibility, elaboration, and originality. Our results show that children in the promotion condition generated significantly more ideas, and their ideas were on average more original in the stories they created in the post-test rather than in the pre-test. We also modeled the process of creativity that emerges during storytelling in response to the robot's verbal behavior. This paper enriches the scientific understanding of creativity emergence in child-robot collaborative interactions.

Place, publisher, year, edition, pages
ACM Digital Library, 2022. p. 71-79
Series
ACM IEEE International Conference on Human-Robot Interaction, ISSN 2167-2121
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:kth:diva-317487DOI: 10.1109/HRI53351.2022.9889408ISI: 000869793600011Scopus ID: 2-s2.0-85138678895OAI: oai:DiVA.org:kth-317487DiVA, id: diva2:1695093
Conference
HRI '22: ACM/IEEE International Conference on Human-Robot Interaction Sapporo Hokkaido Japan March 7 - 10, 2022
Note

Part of proceedings: ISBN 978-1-6654-0731-1

QC 20220913

Available from: 2022-09-12 Created: 2022-09-12 Last updated: 2023-02-10Bibliographically approved
In thesis
1. Child-Robot Behavioral Alignment and Creativity Performance
Open this publication in new window or tab >>Child-Robot Behavioral Alignment and Creativity Performance
2022 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

In recent years, robots have been prevalent in almost all domains. One of the most common applications of social robotics is for education with children. This dissertation addresses the integration of creativity-related education in child-robot interactions. Creativity is a required skill in the 21st century. It is regarded by many researchers as an essential survival skill. It has been established that current educational methods limit children's freedom of expression and therefore, negatively impact their creative abilities. To date, a few research attempts have focused on developing social child-robot interactions to foster children's creativity. 

In this work, methods were investigated to boost children's creativity skills through social interactions with a robot in a storytelling context. To define and evaluate creativity, standard four creativity measures were used throughout the thesis: fluency, flexibility, elaboration and originality. 

First, a social activity was developed to be performed between a social robot and a child. The activity comprises of two games: an interactive priming game and a storytelling game. The activity has been used throughout the thesis to evaluate implemented algorithms and methods. Second, 3 field studies were conducted with 210 school-aged children (5-10 years old). In these studies, the developed activity was used and notions of emotional alignment and creativity alignment between a child and a social robot were examined. In the context of this work, the concept of behavioral alignment refers to the synchronisation between the robot and the child that results in the child mirroring the robot. Emotional alignment occurs when a child mirrors the robot's emotions. Whereas, creativity alignment results in the child behaving creatively as an effect of interacting with a creative robot. Through the conducted studies, the effects of the various types of child-robot behavioral alignment on children's emotional states, engagement with the robot and children's creativity skills were investigated. Third, a computational model that enables a conversational agent to collaboratively interact with a child in a storytelling activity in a creative manner was produced. The computational model was implemented to be used in an integrated manner with the software interface of the storytelling game. The data collected in the first two studies was used to train the computational model that was assessed through the third and last study.

The findings highlight the effectiveness of social robots in promoting children's creativity skills. They emphasize the potential of the developed educational application (storytelling game interface + computational model) in improving children's creative abilities. This work enriches the literature with new insights on developing robot's behaviors that benefit children's creative processes and therefore, is significant to the child-robot interaction (cHRI) community.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2022. p. 93
Series
TRITA-EECS-AVL ; 2022:50
National Category
Information Systems
Research subject
Information and Communication Technology
Identifiers
urn:nbn:se:kth:diva-317490 (URN)978-91-8040-315-3 (ISBN)
Public defence
2022-10-05, VIC-studion, Lindstedtsvägen 5, plan 4, KTH Campus, Stockholm, 13:00 (English)
Opponent
Supervisors
Note

QC 20220913

Available from: 2022-09-13 Created: 2022-09-12 Last updated: 2022-10-04Bibliographically approved

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Elgarf, MahaPeters, Christopher

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