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CreativeBot: a Creative Storyteller robot to stimulate creativity in children
KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).ORCID iD: 0000-0003-0340-3860
KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).ORCID iD: 0000-0003-4689-4647
KTH, School of Electrical Engineering and Computer Science (EECS), Intelligent systems, Speech, Music and Hearing, TMH.ORCID iD: 0000-0002-8579-1790
KTH, School of Electrical Engineering and Computer Science (EECS), Computer Science, Computational Science and Technology (CST).ORCID iD: 0000-0002-7257-0761
2022 (English)In: ICMI '22: Proceedings of the 2022 International Conference on Multimodal Interaction, Association for Computing Machinery , 2022, p. 540-548Conference paper, Published paper (Refereed)
Abstract [en]

We present the design and evaluation of a storytelling activity between children and an autonomous robot aiming at nurturing children's creativity. We assessed whether a robot displaying creative behavior will positively impact children's creativity skills in a storytelling context. We developed two models for the robot to engage in the storytelling activity: creative model, where the robot generates creative story ideas, and the non-creative model, where the robot generates non-creative story ideas. We also investigated whether the type of the storytelling interaction will have an impact on children's creativity skills. We used two types of interaction: 1) Collaborative, where the child and the robot collaborate together by taking turns to tell a story. 2) Non-collaborative: where the robot first tells a story to the child and then asks the child to tell it another story. We conducted a between-subjects study with 103 children in four different conditions: Creative collaborative, Non-creative collaborative, Creative non-collaborative and Non-Creative non-collaborative. The children's stories were evaluated according to the four standard creativity variables: fluency, flexibility, elaboration and originality. Results emphasized that children who interacted with a creative robot showed higher creativity during the interaction than children who interacted with a non-creative robot. Nevertheless, no significant effect of the type of the interaction was found on children's creativity skills. Our findings are significant to the Child-Robot interaction (cHRI) community since they enrich the scientific understanding of the development of child-robot encounters for educational applications.

Place, publisher, year, edition, pages
Association for Computing Machinery , 2022. p. 540-548
Keywords [en]
child-robot interaction, creativity, education, human-robot interaction, social robots, storytelling
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:kth:diva-317489DOI: 10.1145/3536221.3556578ISI: 001074464500059Scopus ID: 2-s2.0-85142861179OAI: oai:DiVA.org:kth-317489DiVA, id: diva2:1695096
Conference
24th ACM International Conference on Multimodal Interaction, ICMI 2022, Bangalore, India, 7-11 November 2022
Note

QC 20230626

Available from: 2022-09-12 Created: 2022-09-12 Last updated: 2023-11-10Bibliographically approved
In thesis
1. Child-Robot Behavioral Alignment and Creativity Performance
Open this publication in new window or tab >>Child-Robot Behavioral Alignment and Creativity Performance
2022 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

In recent years, robots have been prevalent in almost all domains. One of the most common applications of social robotics is for education with children. This dissertation addresses the integration of creativity-related education in child-robot interactions. Creativity is a required skill in the 21st century. It is regarded by many researchers as an essential survival skill. It has been established that current educational methods limit children's freedom of expression and therefore, negatively impact their creative abilities. To date, a few research attempts have focused on developing social child-robot interactions to foster children's creativity. 

In this work, methods were investigated to boost children's creativity skills through social interactions with a robot in a storytelling context. To define and evaluate creativity, standard four creativity measures were used throughout the thesis: fluency, flexibility, elaboration and originality. 

First, a social activity was developed to be performed between a social robot and a child. The activity comprises of two games: an interactive priming game and a storytelling game. The activity has been used throughout the thesis to evaluate implemented algorithms and methods. Second, 3 field studies were conducted with 210 school-aged children (5-10 years old). In these studies, the developed activity was used and notions of emotional alignment and creativity alignment between a child and a social robot were examined. In the context of this work, the concept of behavioral alignment refers to the synchronisation between the robot and the child that results in the child mirroring the robot. Emotional alignment occurs when a child mirrors the robot's emotions. Whereas, creativity alignment results in the child behaving creatively as an effect of interacting with a creative robot. Through the conducted studies, the effects of the various types of child-robot behavioral alignment on children's emotional states, engagement with the robot and children's creativity skills were investigated. Third, a computational model that enables a conversational agent to collaboratively interact with a child in a storytelling activity in a creative manner was produced. The computational model was implemented to be used in an integrated manner with the software interface of the storytelling game. The data collected in the first two studies was used to train the computational model that was assessed through the third and last study.

The findings highlight the effectiveness of social robots in promoting children's creativity skills. They emphasize the potential of the developed educational application (storytelling game interface + computational model) in improving children's creative abilities. This work enriches the literature with new insights on developing robot's behaviors that benefit children's creative processes and therefore, is significant to the child-robot interaction (cHRI) community.

Place, publisher, year, edition, pages
KTH Royal Institute of Technology, 2022. p. 93
Series
TRITA-EECS-AVL ; 2022:50
National Category
Information Systems
Research subject
Information and Communication Technology
Identifiers
urn:nbn:se:kth:diva-317490 (URN)978-91-8040-315-3 (ISBN)
Public defence
2022-10-05, VIC-studion, Lindstedtsvägen 5, plan 4, KTH Campus, Stockholm, 13:00 (English)
Opponent
Supervisors
Note

QC 20220913

Available from: 2022-09-13 Created: 2022-09-12 Last updated: 2022-10-04Bibliographically approved

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Elgarf, MahaZojaji, SahbaSkantze, GabrielPeters, Christopher

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