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Modifiering av datorspel- vilka hjälpmedel som tillhandahålls av spelutvecklare
KTH, School of Electrical Engineering and Computer Science (EECS).
KTH, School of Electrical Engineering and Computer Science (EECS).
2022 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Modifying computer games- what tools are given out by the game developers (English)
Abstract [sv]

Datorspelsindustrin har genom åren haft delade meningar gällande modifiering av deras spel. Några av dem har varit väldigt positiva till det, vilket lett till att deras spel ibland lever vidare längre än de borde eller till och med början av en helt ny genre av datorspel. Men de delade åsikterna har lett till att det inte finns någon standard när det kommer till att tillhandahålla hjälpmedel för att kunna modifiera spel. För att få en inblick i och undersöka om det finns likheter mellan vilka olika hjälpmedel som utvecklarna ger ut, utfördes ett experiment som bestod av en kategorisering av hjälpmedel som olika spelutveklare kommit ut med. Experimentet resulterade i sex stycken kategorier av verktyg: öppna datafiler, API, enkel nivåeditor, avancerad nivåeditor, SDK och övriga verktyg. Tillhörande dokumentation var av tre typer: information om hur moddar aktiveras, information om verktyget och guider för skapandet av moddar. En fallstudie gjordes där moddar skapades till några spel, med syfte att skaffa insikt i kvalitén på de tillhandahållna hjälpmedlen. Från denna kunde slutsatsen dras att de guider som användes var bra nog för att en novis kunde komma igång med att skapa moddar. I fall där dokumentation saknades, krävdes det antingen att de givna verktygen var självförklarande, eller att moddaren har stor erfarenhet av spelet.

Abstract [en]

The computer game industry has through the years had different opinions about the modding community, and the way people modify their games. Although a majority of the companies have started to embrace the community and even gone so far as to release tools to aid the players in modifying their games. But the lack of cooperation between game developers have led to a disparity in the ways games are opened up to modifications. To get an understanding in and investigate if there are any similarities between the way the tools given out by the companies’ function, an experiment was made to categorise the different aids based on their likeness. The result of the experiment were six categories: open datafiles, API, simple map editor, advanced map editor, SDKs, and other aids. The documentation for the tools were divided into three categories: information about how the mod are activated, information about the tool itself, and guides and tutorials for how to use the tool. A case study was also conducted where mods were made for a couple of games to get an insight into the quality of the aids provided, as well as its documentation. The conclusions drawn from the case study were that tools of self-explanatory nature did not need any documentation for a novice to use. As well as if the documentation were well made, a novice could easily follow it to create a simple modification. When the documentation was lacking or non-existent, combined with an editor that was not very easy to follow, the knowledge of the game was clearly needed to be able to create even the simplest of modifications. 

Place, publisher, year, edition, pages
2022. , p. 32
Series
TRITA-EECS-EX ; 2022:238
Keywords [en]
computer game modification, mod tools, modding aids, computer game, mod
Keywords [sv]
datorspelsmodifikation, modverktyg, moddningshjälpmedel, datorspel, mod
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:kth:diva-318935OAI: oai:DiVA.org:kth-318935DiVA, id: diva2:1698425
Educational program
Bachelor of Science in Engineering - Computer Engineering
Supervisors
Examiners
Available from: 2022-09-26 Created: 2022-09-23 Last updated: 2022-09-26Bibliographically approved

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