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Playful and Meaningful Learning of Programming. What does it Take to Integrate an App-Based Game Promoting Digital Mathematics into Early Childhood Education?
KTH, School of Industrial Engineering and Management (ITM), Learning, Learning in Stem.ORCID iD: 0000-0001-7148-3271
2022 (English)In: Designs for Learning, E-ISSN 2001-7480, Vol. 14, no 1, p. 165-178Article in journal (Refereed) Published
Place, publisher, year, edition, pages
Stockholm University Press , 2022. Vol. 14, no 1, p. 165-178
National Category
Educational Sciences
Research subject
Technology and Learning
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URN: urn:nbn:se:kth:diva-321458DOI: 10.16993/dfl.203Scopus ID: 2-s2.0-85168393065OAI: oai:DiVA.org:kth-321458DiVA, id: diva2:1711095
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QC 20221116

Available from: 2022-11-15 Created: 2022-11-15 Last updated: 2024-08-28Bibliographically approved

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Publisher's full textScopushttps://www.designsforlearning.nu/articles/10.16993/dfl.203/

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Barman, Linda

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