There is an increasing trend to use digital and interactive tools in classrooms. There are different types of resources like serious games, gamified applications, learning platforms and many other means of interactive learning and educational tools that are being used in classrooms. However, it is quite challenging to engage students with certain impairments in this interactive learning, since the tools are often not designed for their needs. Therefore, there is a need to make design considerations flexible enough to accommodate specific requirements and needs that could influence the playing experiences for these groups. The paper explores and discusses design considerations of a digital learning environment. These are the initial design considerations with the focus on improving player experience. In this context, the emphasis is on engagement factors mainly that could support learning, keeping under consideration the target group of visually impaired students.
QC 20221128