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What role do facial expressions play in the emotional connection and engagement of students with anthropomorphic animated characters in e-learning?
KTH, School of Electrical Engineering and Computer Science (EECS).
KTH, School of Electrical Engineering and Computer Science (EECS).
2024 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This study investigates how facial expressions in anthropomorphic animated characters influence student engagement and emotional connection in e-learning platforms. The interest in this problem stems from the increasing use of anthropomorphic mascots in digital learning environments and their potential impact on learning outcomes. The study is grounded in theories of anthropomorphism and previous research indicating that human-like features in digital characters can enhance learning and engagement. The research question explored is: How do facial expressions in anthropomorphic characters affect student engagement and emotional connection with e-learning platforms? To address this, an exploratory method was used, testing two versions of a Figma prototype; one with facial expressions and one without. The results indicate that facial expressions increase engagement and emotional response, but they can also be distracting if not used thoughtfully. These results contribute to our understanding of how the design of e-learning tools can be optimized to improve educational outcomes by demonstrating how anthropomorphic elements can either support or interfere with student learning. The discussion in the study connects back to the problem description by highlighting the importance of a balanced approach in using facial expressions to maximize their positive effects on students' learning and emotional engagement.

Abstract [sv]

I denna studie undersöks hur ansiktsuttryck i antropomorfiska animerade karaktärer påverkar studenters engagemang och emotionella koppling till e-lärplattformar. Intresset för denna fråga grundas i den ökande användningen av antropomorfiska maskotar i digitala lärmiljöer och deras potentiella effekt på inlärningsresultat. Studien bygger på teorier om antropomorfism och befintlig forskning som tyder på att mänskliga drag hos digitala karaktärer kan förbättra både inlärning och engagemang. Det utforskas hur ansiktsuttryck i antropomorfiska karaktärer påverkar studenters engagemang och emotionella koppling till e-lärplattformar. En explorativ metod har använts där två versioner av en prototyp, utvecklad i Figma, har testats; en med ansiktsuttryck och en utan. Det har visats att ansiktsuttryck kan öka både engagemang och emotionell respons, men också att de kan verka distraherande om de inte används på ett övervägt sätt. Dessa resultat bidrar till förståelsen av hur design av e-lärverktyg kan optimeras för att förbättra utbildningsresultat genom att demonstrera hur antropomorfiska element kan antingen stödja eller störa studenter i deras lärandeprocess. Diskussionen i studien ansluter till problemställningen genom att belysa vikten av en balanserad användning av ansiktsuttryck för att maximera deras positiva effekter på studenters inlärning och emotionella engagemang.

Place, publisher, year, edition, pages
2024. , p. 13
Series
TRITA-EECS-EX ; 2024:232
Keywords [en]
Anthropomorphic characters, e-learning, engagement, emotional connection, facial expressions
Keywords [sv]
Antropomorfiska karaktärer, e-lärande, engagemang, känslomässig anknytning, ansiktsuttryck
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:kth:diva-349952OAI: oai:DiVA.org:kth-349952DiVA, id: diva2:1881806
Supervisors
Examiners
Available from: 2024-08-08 Created: 2024-07-03 Last updated: 2024-08-08Bibliographically approved

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Type fulltextMimetype application/pdf

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CiteExportLink to record
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Citation style
  • apa
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Output format
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