kth.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Gaming their way into STEM: A study on the relationship between women in gaming and their interest in STEM subjects
KTH, School of Electrical Engineering and Computer Science (EECS).
KTH, School of Electrical Engineering and Computer Science (EECS).
2024 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The lack of gender diversity in Science, Technology, Engineering, and Mathematics (STEM) may lead to severe consequences in the future. It is therefore important to find ways to include and encourage women to pursue education and work in STEM fields, and some sources have shown different correlations between gaming and STEM. This study further explores this relationship, specifically between young women’s experience with digital games and their likelihood to pursue a STEM education or career. Through conducting workshops, followed up by an online questionnaire, information about young women’s relationship to digital games and interest in STEM was gathered. All participants had gaming experience, only a subset had continued playing, and there was great variation in the types of games preferred and played. The conclusion about whether there is a relationship between digital games and interest in STEM was generally thought to differ depending on the section in STEM the individual was interested in - that interest in digital games would more probably lead to an interest in Technology, but not necessarily an interest in Chemistry. The general consensus was that the most important aspect of making the STEM environment more inclusive was to openly discuss that it is a space for everyone and to do the same in the world of digital games.

Abstract [sv]

Bristen på könsmångfald inom naturvetenskap, teknik, ingenjörsvetenskap och matematik (STEM) kan leda till allvarliga konsekvenser i framtiden, och det är därför viktigt att hitta sätt att inkludera och uppmuntra kvinnor att satsa på STEM. Vissa källor har visat olika samband mellan spel och STEM. Denna studie utforskar vidare detta förhållande, specifikt mellan unga kvinnors erfarenhet av digitala spel och deras benägenhet att satsa på STEM. Genom att genomföra workshops och låta deltagarna fylla i ett formulär där information samlades om unga kvinnors relation till digitala spel och intresse för STEM. Av våra deltagare hade alla viss erfarenhet av digitala spel, men endast ett fåtal spelade regelbundet, och det var stor spridning i vilken typ av spel som spelades. Slutsatsen om det finns ett samband mellan digitala spel och intresse för STEM ansågs generellt skilja sig beroende på vilket område inom STEM individen var intresserad av - att intresse för digitala spel troligtvis skulle leda till ett intresse för teknik, men inte nödvändigtvis ett intresse för kemi. Den allmänna uppfattningen var att det viktigaste för att göra STEM-miljön mer inkluderande var att öppet diskutera att det är en plats för alla, och att göra detsamma inom digitala spel.

Place, publisher, year, edition, pages
2024. , p. 13
Series
TRITA-EECS-EX ; 2024:244
Keywords [en]
STEM, gender diversity, digital games, women in games, design for women
Keywords [sv]
STEM, jämställdhet mellan kön, digitala spel, kvinnor i spel, design för kvinnor
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:kth:diva-349964OAI: oai:DiVA.org:kth-349964DiVA, id: diva2:1881838
Supervisors
Examiners
Available from: 2024-08-09 Created: 2024-07-03 Last updated: 2024-08-09Bibliographically approved

Open Access in DiVA

fulltext(9604 kB)295 downloads
File information
File name FULLTEXT01.pdfFile size 9604 kBChecksum SHA-512
94c0ceb451810fd362d515dc4cc2d4c07d691075516968fc1430c94fbcf77f272d9c9765c82211e58a501f93738f0712f1989d7c925ac4673826c45b81102dbe
Type fulltextMimetype application/pdf

By organisation
School of Electrical Engineering and Computer Science (EECS)
Computer and Information Sciences

Search outside of DiVA

GoogleGoogle Scholar
Total: 295 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 210 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf