kth.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Symbolic Representation of Knowledge for Pursuit-Evasion Games
KTH, School of Electrical Engineering and Computer Science (EECS).
KTH, School of Electrical Engineering and Computer Science (EECS).
2024 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Today, as games become a larger and larger part of our reality and their use more applicableto the real world through the use of for example AI and autonomous robots, how theinformation in these games and the knowledge of their players are stored becomes evermore important. This report investigates a class of games called Pursuit-Evasion Games withimperfect information on grids, where a team of pursuers hunts an opposing team ofevaders, while having imperfect information about their and each others' whereabouts. Forthese types of games, a new representation of the player's knowledge throughout the gamewas designed to gain better efficiency as the game scales in size compared to anotherrepresentation defined in an earlier report. This was done through studying relevant reportsand empirical testing. The representation defined in this report shifted the memoryrequirement from scaling quadratically with grid size to linearly with the number of agents.

Abstract [sv]

Idag, då spel blir en allt större del av vår verklighet och deras användning blir mer tillämpligpå den verkliga världen genom användning av till exempel AI och autonoma robotar, blir detallt viktigare hur informationen i dessa spel och deras spelares kunskap lagras. Dennarapport undersöker en klass av spel kallad Pursuit-Evasion Games med ofullständiginformation på rutnät, där ett lag av jägare jagar ett flyende motståndarlag, med ofullständiginformation om deras egna och varandras omgivning. För dessa typer av spel utformades enny representation av spelarens kunskap under spelets gång för att get bättre effektivitet närspelet skalas upp jämfört med en annan representation definierad i en tidigare rapport. Dettagjordes genom att studera relevanta rapporter och göra empirisk testning. Representationensom definieras i denna rapport ändrade minneskravet från att skala kvadratiskt med rutnätetsstorlek till att skala linjärt med antalet spelare.

Place, publisher, year, edition, pages
2024. , p. 671-680
Series
TRITA-EECS-EX ; 2024:195
National Category
Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
URN: urn:nbn:se:kth:diva-359430OAI: oai:DiVA.org:kth-359430DiVA, id: diva2:1933529
Supervisors
Examiners
Projects
Kandidatexamensarbete Elektroteknik EECS 2024Available from: 2025-01-31 Created: 2025-01-31

Open Access in DiVA

fulltext(121150 kB)29 downloads
File information
File name FULLTEXT01.pdfFile size 121150 kBChecksum SHA-512
82342f1408fe2aae929f55e76f2a176a8521cf94c0fe100464225724a9b74ddff6f61a0fb1cf957b5d6400be30877b9d0aec28080253ae7c1e09793536e10217
Type fulltextMimetype application/pdf

By organisation
School of Electrical Engineering and Computer Science (EECS)
Electrical Engineering, Electronic Engineering, Information Engineering

Search outside of DiVA

GoogleGoogle Scholar
Total: 29 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 782 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf