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Investigating the problem of joystick drift within video game controllers
KTH, School of Electrical Engineering and Computer Science (EECS).
KTH, School of Electrical Engineering and Computer Science (EECS).
2024 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Undersökning av joystick-drift i dataspel kontroller (Swedish)
Abstract [en]

Joysticks are a vital part of video game controllers, which end users utilise to interact with video games. Joysticks are mechanical input devices, meaning they have a specific life expectancy and will eventually fail. Joysticks measure precision movement, thus it is frustrating for an end user when they start degrading, especially after a short time. This thesis explores the degradation of joysticks within modern video game controllers and compares it with their past counterparts. To accomplish this three different video game controllers are explored: the Nintendo Switch Pro controller, Sega Dreamcast controller, and Nintendo 64 controller. Each of these controllers utilises differing sensors in their joystick modules in order to determine the precision movement of the joystick’s shaft. The results of this degree project show that no matter the type of sensor used within a joystick, with enough use some form of joystick degradation will occur. The Nintendo Switch Pro controller fails due to joystick sensor degradation, whilst the Nintendo 64 controller fails due to joystick mechanism failure. The most promising controller explored was the Sega Dreamcast controller. The joystick from this controller was able to output relevant data based on the benchmarks utilised during this degree project.

Abstract [sv]

Joysticks är en viktig del av datorspelskontroller. Joysticks är mekaniska inmatningsenheter som har en begränsad livslängd. Joysticks används för precisionsinmatningar, och det kan vara frustrerande för en spelare när de börjar gå sönder efter kort tid. Detta examensarbetet undersöker degradationen av joysticks i moderna datorspelkontroller och jämför dem med olika tidigare modeller. Examensarbetet verifierar detta genom att undersöka 3 olika kontroller, nämligen Nintendo Switch Pro kontrollen, SEGA Dreamcast kontrollen, och Nintendo 64 kontrollen. Alla dessa datorspelskontroller har joysticks som använder olika sensorer i deras joystick modul för precisionsinmatningar. Resultatet av examensarbetet visar att oavsett vilken sensor en datorspelskontroller använder kommer joysticken att degradera efter tillräcklig användning. Med Nintendo Switch Pro kontrollen var det sensorn som försämrades, medans Nintendo 64 kontrollen hade fel i mekanismen. Kontrollen som visade bästa resultat var SEGA Dreamcast. Joysticken från SEGA Dreamcast kontrollen gav mest relevanta data i jämförande studie för undersökning av joysticks.

Place, publisher, year, edition, pages
2024. , p. 55
Series
TRITA-EECS-EX ; 2024:714
Keywords [en]
Video Game Controllers, Joystick Drift, Joystick Degradation, User Input Devices, Embedded Systems
Keywords [sv]
Spelkontroll, Joystick avvikelse, Joystick försämring, Användarinmatningsenhet, Inbyggd System
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:kth:diva-359972OAI: oai:DiVA.org:kth-359972DiVA, id: diva2:1937531
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Examiners
Available from: 2025-02-17 Created: 2025-02-13 Last updated: 2025-02-17Bibliographically approved

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CiteExportLink to record
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