An information fusion game component
2006 (English)In: Journal of Advances in Information Fusion, Vol. 1, no 2, 108-121 p.Article in journal (Refereed) Published
Higher levels of the data fusion process call for prediction andawareness of the development of a situation. Since the situations handled by command and control systems develop by actions performed by opposing agents, pure probabilistic or evidential techniques are not fully sufficient tools for prediction. Game-theoretic tools can give an improved appreciation of the real uncertainty in this prediction task, and also be a tool in the planning process. Based on a combination of graphical inference models and game theory, we propose a decision support tool architecture for command and control situation awareness enhancements. This paper outlines a framework for command and control decision-making in multi-agent settings. Decision-makers represent beliefs over models incorporating other decision-makers and the state of the environment. When combined, the decision-makers’equilibrium strategies of the game can be inserted into a representation of the state of the environment to achieve a joint probability distribution for the whole situation in the form of a Bayesian network representation.
Place, publisher, year, edition, pages
2006. Vol. 1, no 2, 108-121 p.
IdentifiersURN: urn:nbn:se:kth:diva-24204DOI: 10.1.1.97.8903OAI: oai:DiVA.org:kth-24204DiVA: diva2:345399
QC 201008252010-08-252010-08-252012-01-08Bibliographically approved