On some communication schemes for distributed pursuit-evasion games
2003 (English)In: 42ND IEEE CONFERENCE ON DECISION AND CONTROL, VOLS 1-6, PROCEEDINGS, NEW YORK: IEEE , 2003, 1023-1028 p.Conference paper (Refereed)
A probabilistic pursuit-evasion game from the literature is used as an example to study constrained communication in multi-robot systems. Communication protocols based on time-triggered and event-triggered synchronization schemes are considered. It is shown that by limiting the communication to events when the probabilistic map updated by the individual pursuer contains new information, as measured through a map entropy, the utilization of the communication link can be considerably improved compared to conventional time-triggered communication.
Place, publisher, year, edition, pages
NEW YORK: IEEE , 2003. 1023-1028 p.
IdentifiersURN: urn:nbn:se:kth:diva-26583ISI: 000189434100177ISBN: 0-7803-7924-1OAI: oai:DiVA.org:kth-26583DiVA: diva2:378331
42nd IEEE Conference on Decision and Control; Maui, HI; 9 December 2003 through 12 December 2003
QC 201012152010-12-152010-11-252012-02-01Bibliographically approved