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Interactive sonification of synchronisation of motoric behaviour in social active listening to music with mobile devices
KTH, School of Computer Science and Communication (CSC), Speech, Music and Hearing, TMH, Music Acoustics.ORCID iD: 0000-0002-8830-963X
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2012 (English)In: Journal on Multimodal User Interfaces, ISSN 1783-7677, E-ISSN 1783-8738, Vol. 5, no 3-4, 157-173 p.Article in journal (Refereed) Published
Abstract [en]

This paper evaluates three different interactive sonifications of dyadic coordinated human rhythmic activity. An index of phase synchronisation of gestures was chosen as coordination metric. The sonifications are implemented as three prototype applications exploiting mobile devices: Sync’n’Moog, Sync’n’Move, and Sync’n’Mood. Sync’n’Moog sonifies the phase synchronisation index by acting directly on the audio signal and applying a nonlinear time-varying filtering technique. Sync’n’Move intervenes on the multi-track music content by making the single instruments emerge and hide. Sync’n’Mood manipulates the affective features of the music performance. The three sonifications were also tested against a condition without sonification.

Place, publisher, year, edition, pages
Springer Berlin/Heidelberg, 2012. Vol. 5, no 3-4, 157-173 p.
Keyword [en]
Interactive sonification, Interactive systems, Audio systems, Sound and music computing, Active music listening, Synchronisation
National Category
Computer Science Human Computer Interaction Psychology Media and Communication Technology
URN: urn:nbn:se:kth:diva-52200DOI: 10.1007/s12193-011-0079-zISI: 000309998300008ScopusID: 2-s2.0-84861014654OAI: diva2:465498
EU, FP7, Seventh Framework Programme, 215749 SAMESwedish Research Council, 2010-4654

QC 20150623

Available from: 2011-12-14 Created: 2011-12-14 Last updated: 2015-06-23Bibliographically approved
In thesis
1. Interactive sonification of motion: Design, implementation and control of expressive auditory feedback with mobile devices
Open this publication in new window or tab >>Interactive sonification of motion: Design, implementation and control of expressive auditory feedback with mobile devices
2013 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Sound and motion are intrinsically related, by their physical nature and through the link between auditory perception and motor control. If sound provides information about the characteristics of a movement, a movement can also be influenced or triggered by a sound pattern. This thesis investigates how this link can be reinforced by means of interactive sonification. Sonification, the use of sound to communicate, perceptualize and interpret data, can be used in many different contexts. It is particularly well suited for time-related tasks such as monitoring and synchronization, and is therefore an ideal candidate to support the design of applications related to physical training. Our objectives are to develop and investigate computational models for the sonification of motion data with a particular focus on expressive movement and gesture, and for the sonification of elite athletes movements.  We chose to develop our applications on a mobile platform in order to make use of advanced interaction modes using an easily accessible technology. In addition, networking capabilities of modern smartphones potentially allow for adding a social dimension to our sonification applications by extending them to several collaborating users. The sport of rowing was chosen to illustrate the assistance that an interactive sonification system can provide to elite athletes. Bringing into play complex interactions between various kinematic and kinetic quantities, studies on rowing kinematics provide guidelines to optimize rowing efficiency, e.g. by minimizing velocity fluctuations around average velocity. However, rowers can only rely on sparse cues to get information relative to boat velocity, such as the sound made by the water splashing on the hull. We believe that an interactive augmented feedback communicating the dynamic evolution of some kinematic quantities could represent a promising way of enhancing the training of elite rowers. Since only limited space is available on a rowing boat, the use of mobile phones appears appropriate for handling streams of incoming data from various sensors and generating an auditory feedback simultaneously. The development of sonification models for rowing and their design evaluation in offline conditions are presented in Paper I. In Paper II, three different models for sonifying the synchronization of the movements of two users holding a mobile phone are explored. Sonification of expressive gestures by means of expressive music performance is tackled in Paper III. In Paper IV, we introduce a database of mobile applications related to sound and music computing. An overview of the field of sonification is presented in Paper V, along with a systematic review of mapping strategies for sonifying physical quantities. Physical and auditory dimensions were both classified into generic conceptual dimensions, and proportion of use was analyzed in order to identify the most popular mappings. Finally, Paper VI summarizes experiments conducted with the Swedish national rowing team in order to assess sonification models in an interactive context.

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2013. xiii, 33 p.
Trita-CSC-A, ISSN 1653-5723 ; 2013:09
National Category
Computer Science Human Computer Interaction
urn:nbn:se:kth:diva-127944 (URN)978-91-7501-858-4 (ISBN)
Public defence
2013-09-27, F3, Lindstedtsvägen 26, KTH, Stockholm, 13:00 (English)

QC 20130910

Available from: 2013-09-10 Created: 2013-09-09 Last updated: 2013-09-10Bibliographically approved

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Dubus, GaëlFabiani, MarcoBresin, Roberto
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