Enactments in interaction design: How designers make sketches behave
2007 (English)In: Artifact, ISSN 1749-3463, E-ISSN 1749-3471, Vol. 1, no 2, 106-119 p.Article in journal (Refereed) Published
How do designers of interactive media work on the dynamic aspects of their designs? Previous research has emphasized the role of gestures to express what users and computers do. This paper contributes with a detailed analysis of interaction designers’ enactments in terms of what they express using a model of interaction design based on five domains: design concept, functions and content, structure, interaction, and presentation. Two enactive means of expression are identified: interaction walkthrough and improvised role play. Gestures drive the interaction walkthrough and scenarios created on the spot drive the improvised role play. In terms of the suggested model of interaction design, interaction walkthroughs start out in the domain of interaction, and improvised role play starts out in the domain of design concept. From these domains the designer can then see consequences for the other domains of interaction design. The five domains of interaction design can be used as an analytical tool for thoughtful reflection, and interaction walkthroughs and improvised role play can be articulated as conscious means of expression.
Place, publisher, year, edition, pages
2007. Vol. 1, no 2, 106-119 p.
design representations, gestures, interaction design, means of expression, models, performance, sketching
Computer and Information Science
IdentifiersURN: urn:nbn:se:kth:diva-53322DOI: 10.1080/17493460601117272OAI: oai:DiVA.org:kth-53322DiVA: diva2:469915
QC 201201102011-12-272011-12-272012-01-10Bibliographically approved