Computer-based business simulation games as tools for learning: A comparative study of student and teacher perceptions
2008 (English)In: 2ND EUROPEAN CONFERENCE ON GAMES BASED LEARNING / [ed] Connolly, T; Stansfield, M, Academic Conferences Limited, 2008, 267-274 p.Conference paper (Refereed)
Computer-based business simulation games are used in business courses in many universities. In this study, we explored the drawbacks and benefits of use of such games in business courses from both the teacher and student perspective. The results are based on interviews, questionnaires and class observations. It was concluded that teachers see simulation games as good tools for learning. However, many students are not satisfied, since they are expecting more feedback and support from teachers when they are using the game. Although games are supposed to reflect reality, many students did not agree. In conclusion, we suggest critical success factors for the use of computer-based simulation games in business courses. Among other factors, we argue that it is important to arrange an introductory activity. Moreover, the design of assignments and activities are keys in ensuring that the benefits of simulation games are realized.
Place, publisher, year, edition, pages
Academic Conferences Limited, 2008. 267-274 p.
Simulation games, business simulation, learning
Computer and Information Science
IdentifiersURN: urn:nbn:se:kth:diva-57910ISI: 000264585800032ISBN: 978-1-906638-18-4OAI: oai:DiVA.org:kth-57910DiVA: diva2:472665
2nd European Conference on Games-Bases Learning Location: Univ Oberta Catalunya, Barcelona, SPAIN Date: OCT 16-17, 2008
QC 201201102012-01-042012-01-042012-01-10Bibliographically approved