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Finding Design Qualities in a Tangible programming space
2006 (English)In: CHI '06 Proceedings of the SIGCHI conference on Human Factors in computing systems, 2006, 447-456 p.Conference paper (Refereed)
Abstract [en]

We reflect upon the process of developing a tangible space for children's collaborative construction of screen-based systems. As in all design work, the design process involved continual refinements of initial ideas and their practical realisation. We discuss how some widely held assumptions often put forward with tangible interfaces were given up in favour of reaching overall goals of interaction. In particular our design involved a shift from a focus on persistent representation and readability of tangible code structures, to instead focus on achieving reusability of programming resources. On a general level, our results illustrate a view on tangibles as resources for action instead of only as alternative forms of data representation. Importantly, this view includes action directed towards the computer as well as off-line socially oriented action conducted with the tangible artefacts.

Place, publisher, year, edition, pages
2006. 447-456 p.
National Category
Human Computer Interaction
URN: urn:nbn:se:kth:diva-59129DOI: 10.1145/1124772.1124839OAI: diva2:475219
CHI 2006: Conference on Human Factors in Computing Systems; Montreal, QC; 22 April 2006 through 27 April 2006
QC 20120111Available from: 2012-01-10 Created: 2012-01-10 Last updated: 2012-01-11Bibliographically approved

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Fernaeus, YlvaTholander, Jakob
Human Computer Interaction

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