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Five perspectives on computer game history
KTH, School of Computer Science and Communication (CSC), Media Technology and Graphic Arts, Media.
Södertörn University.
2007 (English)In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 14, no 6, 26-29 p.Article in journal (Refereed) Published
Abstract [en]

This column on computer game history, from the perspective of the gaming industry, complements the column from the last issue on the history of virtual worlds. I met Daniel Pargman, then a graduate student studying multiplayer games, exactly ten years ago. He told me that one day there would be a research field dedicated to online games, and he planned to be there. The field is indeed emerging, with Daniel as a major contributor.---Jonathan Grudin, column editor

Place, publisher, year, edition, pages
New York, USA: ACM , 2007. Vol. 14, no 6, 26-29 p.
National Category
Media and Communication Technology
URN: urn:nbn:se:kth:diva-60478DOI: 10.1145/1300655.1300674ScopusID: 2-s2.0-36048978641OAI: diva2:477407
QC 20120125Available from: 2012-01-13 Created: 2012-01-13 Last updated: 2012-01-25Bibliographically approved

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