Five perspectives on computer game history
2007 (English)In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 14, no 6, 26-29 p.Article in journal (Refereed) Published
This column on computer game history, from the perspective of the gaming industry, complements the column from the last issue on the history of virtual worlds. I met Daniel Pargman, then a graduate student studying multiplayer games, exactly ten years ago. He told me that one day there would be a research field dedicated to online games, and he planned to be there. The field is indeed emerging, with Daniel as a major contributor.---Jonathan Grudin, column editor
Place, publisher, year, edition, pages
New York, USA: ACM , 2007. Vol. 14, no 6, 26-29 p.
Media and Communication Technology
IdentifiersURN: urn:nbn:se:kth:diva-60478DOI: 10.1145/1300655.1300674ScopusID: 2-s2.0-36048978641OAI: oai:DiVA.org:kth-60478DiVA: diva2:477407
QC 201201252012-01-132012-01-132012-01-25Bibliographically approved