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Exploring E-sports: A Case Study of Gameplay in Counter-strike
University of Skövde.
University of Södertörn.
KTH, School of Computer Science and Communication (CSC), Media Technology and Graphic Arts, Media.
2007 (English)In: Situated Play, 2007, 157-164 p.Conference paper (Refereed)
Abstract [en]

In this paper, a case study of Counter-strike is presented in which cognitive, cultural, onomical, and technological aspects of people’s gameplay activities are discussed. Most attention is given to Counter-strike as an e-sport – competitive gameplay which borrows forms from traditional sports. Also, methodological and theoretical issues related to the study are discussed, including issues of player-centered approaches and issues related to the crossdisciplinarily of the study, which borrows perspectives from cognitive science as well as cultural studies

Place, publisher, year, edition, pages
2007. 157-164 p.
Keyword [en]
Counter-strike, Gameplay, E-sports, Cultural studies
National Category
Media and Communication Technology
URN: urn:nbn:se:kth:diva-60482ScopusID: 2-s2.0-84873349213OAI: diva2:477425
Digital Games Research Association (DiGRA) 2007, Tokyo, Japan, 24-28 september 2007
QC 20120117Available from: 2012-01-13 Created: 2012-01-13 Last updated: 2012-01-17Bibliographically approved

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