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Towards emotionally adapted games
Helsinki Inst for Information Technology, Finland.
Center for Knowledge and Innovation Research, Helsinki School of Economics, Helsinki, Finland. .
Center for Knowledge and Innovation Research, Helsinki, Finland.
Center for Knowledge and Innovation Research, Helsinki, Finland.
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2004 (English)In: Proceedings of Presence 2004, 2004Conference paper, Published paper (Refereed)
Abstract [en]

In this paper, we present a framework for a gaming personalization system to systematically facilitate desired emotional states of individual players of games. Psychological Customization entails personalization of the way of presenting information (user interface, visual layouts, modalities, narrative structures and other factors) per user or user group to create desired transient psychological effects and states, such as emotion, attention, involvement, presence, persuasion and learning. By varying the form of information presented in a game in an emotionally intelligent way it may be possible to achieve such effects. Theory, key concepts, available empiric evidence and an example of an application area in emotional gaming as well as a basic system design are presented.

Place, publisher, year, edition, pages
2004.
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:kth:diva-60687OAI: oai:DiVA.org:kth-60687DiVA: diva2:477723
Conference
7th Annual International Workshop on Presence, PRESENCE 2004. Valencia, Spain. 13-14-15 October 2004
Note
QC 20120116Available from: 2012-01-13 Created: 2012-01-13 Last updated: 2012-01-16Bibliographically approved

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CiteExportLink to record
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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
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  • fi-FI
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  • nn-NB
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Output format
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