Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Playmakers in Multiplayer Game Communities: Their Importance and Motivations for Participation
Helsinki Institute for Information Technology, Finland.
SoberIT, Helsinki University of Technology, Finland.
SoberIT, Helsinki University of Technology, Finland.
Helsinki Institute for Information Technology, Finland.
Show others and affiliations
2005 (English)In: 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05, 2005, 334-337 p.Conference paper, Published paper (Refereed)
Abstract [en]

In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources for gameplay to other players. These include e.g. game masters, server hosts, and fan site creators. We identify the importance of these voluntary "playmakers " by describing their activities in four communities: (1) Habbo Hotel moderators, creative room designers and fan site builders, (2) Live-action role-playing game masters and non-player characters, (3) Geocaching cache creators, and (4) Neverwinter Nights dungeon masters, player guides, developers, and server hosts. Based on an analysis of this empirical data we describe motivations that the playmakers have for participation in game community activities. Such descriptions will help to improve design for games where playmaker involvement is of critical importance to the game's success.

Place, publisher, year, edition, pages
2005. 334-337 p.
Keyword [en]
communities, computer games, motivations, multiplayer games
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:kth:diva-60930DOI: 10.1145/1178477.1178540ISBN: 1595931104 (print)ISBN: 978-159593110-8 OAI: oai:DiVA.org:kth-60930DiVA: diva2:478237
Conference
2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05. Valencia. 15 June 2005 - 17 June 2005
Note
QC 20120116Available from: 2012-01-16 Created: 2012-01-16 Last updated: 2012-01-16Bibliographically approved

Open Access in DiVA

No full text

Other links

Publisher's full text

Search in DiVA

By author/editor
Turpeinen, Marko
Computer and Information Science

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 49 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf