Towards emotionally adapted games based on user controlled emotional knobs
2005 (English)In: Proceedings of Digra gaming conference, 2005Conference paper (Other (popular science, discussion, etc.))
The paper presents an approach to a gaming personalization system to systematically facilitate or avoid user-selected emotions during gameplay with control knobs that regulate the emotional impact of the game. Underlying the framework is a Psychological Customization system that entails personalization of the way of presenting information (user interface, visual layouts, modalities, narrative and temporal structures and other factors) per user or user group to create desired transient psychological effects and states (such as emotion, attention, involvement, presence, persuasion and learning).
Place, publisher, year, edition, pages
Computer and Information Science
IdentifiersURN: urn:nbn:se:kth:diva-60943OAI: oai:DiVA.org:kth-60943DiVA: diva2:478469
DiGRA 2005 Conference: Changing Views – Worlds in Play, 16.- 20.6. 2005 Vancouver, Canada
QC 201201172012-01-162012-01-162012-01-17Bibliographically approved