Emotionally Adapted Games – An Example of a First-Person Shooter
2009 (English)In: HUMAN-COMPUTER INTERACTION, PT IV, 2009, 406-415 p.Conference paper (Refereed)
This paper discusses a specific customization technology Psychological Customization - which enables the customization of information presented on a computer-based system in real-time and its application to manipulating emotions when playing computer games. The possibilities of customizing different elements of games to manipulate emotions are presented and a definition of emotionally adaptive games is given. A psychophysiologically adaptive game is discussed as an example of emotionally adapted games.
Place, publisher, year, edition, pages
2009. 406-415 p.
, Lecture Notes in Computer Science, ISSN 0302-9743 ; 5613
Customization, adaptive systems, psychological effects, emotion, games, emotionally adapted games, psychophysiological measurement, Psychological Customization
Computer and Information Science
IdentifiersURN: urn:nbn:se:kth:diva-61268ISI: 000269034700045ISBN: 978-3-642-02582-2OAI: oai:DiVA.org:kth-61268DiVA: diva2:478844
13th International Conference on Human-Computer Interaction. San Diego, CA. JUL 19-24, 2009
QC 201201192012-01-172012-01-172012-01-19Bibliographically approved