Change search
ReferencesLink to record
Permanent link

Direct link
Emotionally Adapted Games – An Example of a First-Person Shooter
Helsinki Inst for Information Technology, Finland.
Helsinki Inst for Information Technology ,Finland.
CKIR, Helsinki School of Economics, Helsinki, Finland.
2009 (English)In: HUMAN-COMPUTER INTERACTION, PT IV, 2009, 406-415 p.Conference paper (Refereed)
Abstract [en]

This paper discusses a specific customization technology Psychological Customization - which enables the customization of information presented on a computer-based system in real-time and its application to manipulating emotions when playing computer games. The possibilities of customizing different elements of games to manipulate emotions are presented and a definition of emotionally adaptive games is given. A psychophysiologically adaptive game is discussed as an example of emotionally adapted games.

Place, publisher, year, edition, pages
2009. 406-415 p.
, Lecture Notes in Computer Science, ISSN 0302-9743 ; 5613
Keyword [en]
Customization, adaptive systems, psychological effects, emotion, games, emotionally adapted games, psychophysiological measurement, Psychological Customization
National Category
Computer and Information Science
URN: urn:nbn:se:kth:diva-61268ISI: 000269034700045ISBN: 978-3-642-02582-2OAI: diva2:478844
13th International Conference on Human-Computer Interaction. San Diego, CA. JUL 19-24, 2009
QC 20120119Available from: 2012-01-17 Created: 2012-01-17 Last updated: 2012-01-19Bibliographically approved

Open Access in DiVA

No full text

Search in DiVA

By author/editor
Turpeinen, Marko
Computer and Information Science

Search outside of DiVA

GoogleGoogle Scholar
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 29 hits
ReferencesLink to record
Permanent link

Direct link