The Culture Driven Game Design Method: Adapting serious games to the players’ culture
2013 (English)In: Integrating Cultures: Formal Models and Agent-Based Simulation / [ed] Dignum, V., Dignum, Frank, Ferber, J., Stratulat, T., Springer, 2013Chapter in book (Refereed)
Players of serious games are culturally sensitive agents; by interacting with the game and other players they bring their own culture into the game. This can result in conflicting behaviour that hampers the players to reach the objectives of the game. It is therefore necessary that the design of the game architecture is adjusted to the players’ culture. Currently, game designers typically adjust serious games to their players’ culture by playtesting with their target group. However, since playtesting demands a lot of time, incurs high costs and may spoil the client’s first impression of the game, playtesting is not always possible or desirable. This chapter presents an alternative to playtesting which we call the Culture Driven Game Design Method. This method provides a tool to assess and represent the players’ culture as well as a set of guidelines to process this assessment and avoid conflicts between the players’ culture and the architecture of the game.
Place, publisher, year, edition, pages
Culture Driven Game Design Method, culture, serious gaming, game design, Indian Electricity Game.
Transport Systems and Logistics
IdentifiersURN: urn:nbn:se:kth:diva-76961OAI: oai:DiVA.org:kth-76961DiVA: diva2:491337
FunderTrenOp, Transport Research Environment with Novel Perspectives
TSC import 1188 2012-02-06 QC 201306112012-02-062012-02-062013-06-11Bibliographically approved