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Persuasive Engagement: Exploiting Lifestyle as a Driving Force to Promote Energy-aware Use Patterns and Behaviours
Interactive Institute. (Energy Design)ORCID iD: 0000-0002-5621-7327
Interactive Institute. (Energy Design)
KTH, School of Industrial Engineering and Management (ITM), Machine Design (Dept.), Product and Service Design.
2009 (English)In: Undisciplined! Proceedings of the Design Research Society Conference 2008, 2009Conference paper (Refereed)
Abstract [en]

Electricity consumption has been rising significantly in the western world the last decades and this has affected the environment negatively. Efficient use and more energy conservative usage patterns could be ways to approach this problem. However, electricity has for a long time actively been hidden away and it is rarely thought of unless it ceases to exist. From the perspective of critical design, we have been working to find methods to visualise electricity and electricity consumption in everyday life to promote environmentally positive behavioural change. In this paper, we are looking at how aspects of lifestyles can be used in design as central driving forces that could lead to changed behaviour. Attempts to promote behavioural changes related to energy consumption might be successfully carried out when people are offered desirable alternatives that are engaging and that do not impose a perceived extra burden in their everyday life. This argument is exemplified through two design concepts, the AWARE Laundry Lamp and the Energy Plant, which are examples on how to increase people’s energy awareness and offer them means for reducing their energy consumption in the home. Both prototypes are inspired by current trends in lifestyle as well as actual observed user behaviour.

Place, publisher, year, edition, pages
Keyword [en]
Interaction Design, Sustainable Design, Energy, Lifestyle, Persuasive Design
National Category
Human Computer Interaction
URN: urn:nbn:se:kth:diva-76032OAI: diva2:491522
4th biennial conference of the Design Research Society. Sheffield UK. 16th - 19th July, 2008
QC 20120502Available from: 2012-02-06 Created: 2012-02-06 Last updated: 2014-08-25Bibliographically approved
In thesis
1. Storyforming: Experiments in creating discursive engagements between people, things and environments
Open this publication in new window or tab >>Storyforming: Experiments in creating discursive engagements between people, things and environments
2014 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This thesis introduces and critically reflects on a design programme, Storyforming, that explores ways to design objects and places to enrich daily life narratives. Using an experimental design approach, the goal is to exemplify and explore this idea with discursive artefacts that, through their physical and temporal form, act as catalysts in the construction of meaningful experiences.

In the current sustainability discourse, behavioural change has been pointed out as a key factor in achieving a sustainable society. Historically, design has been very effective in increasing production and consumption behaviours by creating new types of needs and, in a way, manufacturing desire (Forty, 1986). Drawing on this, the overarching aim of this thesis is the investigation of the ways design, through a suggested programme, can afford alternative types of meaningful experiences in contrast to the prevailing consumer culture.

The empirical work reported in the thesis stems from several research projects looking into the matter of energy use in relation to design. In addition, two of the projects have been carried out in the author’s own design practice. Some concepts are explored more in-depth—involving events such as field studies, situated interviews, workshops, prototype building, design interventions in the form of domestication probes, and contextual studies ranging from a few weeks up to a year—while other concepts exist only as sketches or photo montages. The diversity of these concepts, the design experiments, helps span a design space becoming a new provisional design programme. The idea for this programme has evolved from observations and reflections made throughout the experiments presented in the thesis.

The general results are the suggested approach of Storyforming, which focuses on the design of artefacts supporting daily narratives that can be used to create engagement, meaning, and alternative values applicable to the discourse of sustainable behaviour.

Specific contributions are the selection of design experiments. In the thesis, the experiments have first been examined from the perspective of stories and forming as a basis for the new programme formulation. Through this articulation of the programme, the experiments are revisited through three leitmotifs, part of the provisional programme focusing on different properties related to the aspect of forming. From the perspective of the user, these themes—seeing and accessing designs, exploring and expressing complexity, and sharing experiences and negotiating use—are finally elaborated on in relation to other theoretical concepts as well as their implications for future research.

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2014. 287 p.
TRITA-MMK, ISSN 1400-1179 ; 14:6
interaction design, sustainable design, research through design, critical design
National Category
Human Computer Interaction
Research subject
Machine Design
urn:nbn:se:kth:diva-148049 (URN)978-91-7595-212-3 (ISBN)
Public defence
2014-09-03, Kollegiesalen, Brinellvägen 8, KTH, Stockholm, 13:00 (English)
Swedish Energy Agency

QC 20140825

Available from: 2014-08-25 Created: 2014-07-19 Last updated: 2014-09-08Bibliographically approved

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Broms, LooveIlstedt Hjelm, Sara
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