The organization of transactions: research with the Trust and Tracing game
2008 (English)In: Journal on Chain and Network Science, ISSN 1569-1829, Vol. 8, no 1, 1-20 p.Article in journal (Refereed) Published
This paper presents empirical results of research on the influence of social aspects onthe organization of transactions in the domain of chains and networks. The researchmethod used was a gaming simulation called the Trust and Tracing game in which participants trade commodity goods with a hidden quality attribute. Previous sessions of this gaming simulation identified a list of variables for further investigation (Meijer et al., 2006). The use of gaming simulation as data gathering tool for quantitative research in supply chains and networks is a proof-of-principle. This paper shows results from 27 newly conducted sessions and previously unused data from 3 older sessions. Tests confirmed the use of network and market modes of organization. Pre-existing social relations influenced the course of the action in the sessions. Being socially embedded was not beneficial for the score on the performance indicators money and points. Thehypothesized reduction in measurable transaction costs when there was high trustbetween the participants could not be found. Further analysis revealed that participants are able to suspect cheats in a session based on other factors than tracing. Testing hypotheses with data gathered in a gaming simulation proved feasible. Experiences withthe methodology used are discussed.
Place, publisher, year, edition, pages
Wageningen: Wageningen Academic Publishers, 2008. Vol. 8, no 1, 1-20 p.
Gaming simulation, Social relations, Supply networks, Transactions, Trust
Economics and Business
Research subject SRA - Transport
IdentifiersURN: urn:nbn:se:kth:diva-79659DOI: 10.3920/JCNS2008.x085OAI: oai:DiVA.org:kth-79659DiVA: diva2:495667
FunderTrenOp, Transport Research Environment with Novel Perspectives
QC 201202232012-02-092012-02-092012-02-23Bibliographically approved