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Feasibility of Multi-agent Simulation for the Trust and Tracing Game
KTH, School of Architecture and the Built Environment (ABE), Transport Science, Traffic and Logistics. (Trafik ock Logistik)ORCID iD: 0000-0003-1126-3781
Wageningen University and Research. (Agricultural Economic Institute)
2005 (English)In: Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349, Vol. 3533, no 1, 187-188 p.Article in journal (Refereed) Published
Abstract [en]

Trust is an important issue in trade. For instance in food trade, market actors have to rely on their trade partner’s quality statements. The roles of trust and deception in supply networks in various cultural and organisational settings are subject of research in the social sciences. The Trust And Tracing game is an instrument for that type of study. It is a game for human players. Conducting experiments is time-consuming and expensive. Furthermore, it is hard to formulate hypotheses and to test effects of parameter changes, as this requires many participants. For these reasons the project reported in this paper investigated the feasibility of multi-agent simulation of the game and delivered a prototype. This paper briefly describes the game and introduces the process composition of the agents. The prototype uses simple, but effective models. The paper concludes with directions for refinement of models for agent behaviour.

Place, publisher, year, edition, pages
Springer Berlin/Heidelberg, 2005. Vol. 3533, no 1, 187-188 p.
National Category
Other Social Sciences
Research subject
SRA - Transport
URN: urn:nbn:se:kth:diva-80235DOI: 10.1007/11504894_22OAI: diva2:496153
TrenOp, Transport Research Environment with Novel Perspectives
QC 20120301Available from: 2012-02-09 Created: 2012-02-09 Last updated: 2012-03-01Bibliographically approved

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Meijer, Sebastiaan
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