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CyberMath -  Exploring Open Issues in VR-based Learning
(MEDIETEKN O INTERAKTIONSDESIGN)
2001 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Virtual Reality (VR) has been shown to be an effective way of teaching difficult concepts to students. However, a number of important questions related to immersion, collaboration and realism remain to be answered before truly efficient virtual learning environments can be designed. We present CyberMath, an avatar-based shared virtual environment for mathematics education that allows further study of these issues. In addition, CyberMath is easily integrated into school environments and can be used to teach a wide range of mathematical subjects.

Place, publisher, year, edition, pages
2001.
National Category
Computer and Information Science
Identifiers
URN: urn:nbn:se:kth:diva-82657OAI: oai:DiVA.org:kth-82657DiVA: diva2:498453
Conference
SIGGRAPH 2001
Note
NR 20140805Available from: 2012-02-12 Created: 2012-02-12Bibliographically approved

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Naeve, Ambjörn
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CiteExportLink to record
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