CyberMath - Exploring Open Issues in VR-based Learning
2001 (English)Conference paper (Refereed)
Virtual Reality (VR) has been shown to be an effective way of teaching difficult concepts to students. However, a number of important questions related to immersion, collaboration and realism remain to be answered before truly efficient virtual learning environments can be designed. We present CyberMath, an avatar-based shared virtual environment for mathematics education that allows further study of these issues. In addition, CyberMath is easily integrated into school environments and can be used to teach a wide range of mathematical subjects.
Place, publisher, year, edition, pages
Computer and Information Science
IdentifiersURN: urn:nbn:se:kth:diva-82657OAI: oai:DiVA.org:kth-82657DiVA: diva2:498453
NR 201408052012-02-122012-02-12Bibliographically approved