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Gesture + Play Exploring Full-Body Navigation for Virtual Environments
KTH, School of Information and Communication Technology (ICT), Communication Systems, CoS. (MSL)ORCID iD: 0000-0002-9554-0071
2003 (English)In: Computer Vision and Pattern Recognition Workshop, 2003. CVPRW ’03. Conference on, 2003, Vol. 5Conference paper, Published paper (Refereed)
Abstract [en]

Navigating virtual environments usually requires a wired interface, game console, or keyboard. The advent of perceptual interface techniques allows a new option: the passive and untethered sensing of users’ pose and gesture to allow them maneuver through and manipulate virtual worlds. We describe new algorithms for interacting with 3-D environments using real-time articulated body tracking with standard cameras and personal computers. Our method is based on rigid stereo-motion estimation algorithms and uses a linear technique for enforcing articulation constraints. With our tracking system users can navigate virtual environments using 3-D gesture and body poses. We analyze the space of possible perceptual interface abstractions for full-body navigation, and present a prototype system based on these results. We finally describe an initial evaluation of our prototype system with users guiding avatars through a series of 3-D virtual game worlds.

Place, publisher, year, edition, pages
2003. Vol. 5
National Category
Human Computer Interaction Computer Vision and Robotics (Autonomous Systems)
Research subject
SRA - ICT
Identifiers
URN: urn:nbn:se:kth:diva-77748DOI: 10.1109/CVPRW.2003.10046OAI: oai:DiVA.org:kth-77748DiVA: diva2:501961
Conference
CVPRW ’03
Note
NR 20140805Available from: 2012-02-14 Created: 2012-02-07 Last updated: 2012-02-14Bibliographically approved

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  • apa
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