A Game Design Framework for vocational education
2013 (English)In: Journal of Communication and Computer, Vol. 10, no 1Article in journal (Refereed) Published
Serious gameshave provento be a useful instrument to engage learners and increase motivation. Nevertheless, a broadly accepted, practicalinstructional design approach to serious games does not exist. In this paper, we introduce the use of an instructional design model that has not been applied to serious games yet, and has some advantages comparedto other design approaches.We present the case ofmechanics mechatronics education to illustrate the close match with timing and role of knowledge and information that the instructional design modelprescribes and how thishas been translatedto a rigidlystructured game design.The structured approach answers the learning needs of applicable knowledge within the target group. It combines advantages of simulations with strengths of entertainment games to foster learner’s motivation in the best possible way. A prototype of the game will be evaluated along a well-respectedevaluation method withinan advanced test settingincluding test and control group.
Place, publisher, year, edition, pages
2013. Vol. 10, no 1
Serious Gaming, Simulation, Complex Learning .
Transport Systems and Logistics
IdentifiersURN: urn:nbn:se:kth:diva-116069OAI: oai:DiVA.org:kth-116069DiVA: diva2:588651
TSC import 2212 2013-01-15. QC 201403122013-01-152013-01-152014-03-12Bibliographically approved