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Popular Culture as a Driver of Internet Use
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
2006 (English)In: Exploiting the Knowledge Economy / [ed] Cunningham, P., Cunningham, M., Amsterdam: IOS Press, 2006, 1789-1796 p.Conference paper, Published paper (Refereed)
Abstract [en]

Increased attention in recent years has been paid to user involvement in the distribution and consumption of popular culture on the Internet. The attitudes from established publishing industries have mostly been negative, while few arguments about possible positive aspects have been heard. This paper argues that the understanding of social drivers such as user communication and user interaction is necessary to explain the adoption process of computers and Internet. Popular culture, such as games, music and films play an important, but underestimated role, however closely interlinked to copyright infringement. Right holders’ loss of control of digital products in combination with users engaging in value-adding activities is challenging established industries and structures. The effects were first observed in the entertainment industries but are now proliferating into other sectors of society.

Place, publisher, year, edition, pages
Amsterdam: IOS Press, 2006. 1789-1796 p.
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:kth:diva-121210OAI: oai:DiVA.org:kth-121210DiVA: diva2:617567
Conference
eChallenges 2006
Funder
EU, European Research Council
Note

QC 20130429

Available from: 2013-04-23 Created: 2013-04-23 Last updated: 2013-04-29Bibliographically approved

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fulltext(110 kB)260 downloads
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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf